extends Node signal user_click var frame_tf: Transform = Transform() var master_node: Node var camera: Camera var monitored_objects = [] var mon_labels = {} func _ready(): pass func _process(delta): if !master_node: return if Input.is_action_pressed("move_north"): var n = lerp(master_node.get_walk_speed(), 1.4, 0.5 * delta) master_node.set_walk_speed(n) master_node.walk() elif !master_node._path || master_node._path.size() == 0: var n = lerp(master_node.get_walk_speed(), 1.0, 0.5 * delta) master_node.set_walk_speed(n) master_node.idle() if Input.is_action_pressed("move_east"): var tf_turn = Transform(Quat(Vector3(0, 1, 0), -PI * 0.6 * delta)) frame_tf *= tf_turn if Input.is_action_pressed("move_west"): var tf_turn = Transform(Quat(Vector3(0, 1, 0), PI * 0.6 * delta)) frame_tf *= tf_turn var act_obj = null var act_dist = -1.0 var opos = master_node.global_transform.origin for k in get_tree().get_nodes_in_group("activatable"): if k == master_node: continue var epos = k.global_transform.origin var new_dist = opos.distance_squared_to(epos) if act_dist < 0: act_obj = k act_dist = new_dist continue elif act_dist > new_dist: act_dist = new_dist act_obj = k # if act_obj != null && act_dist < 3.0: # print("act: ", act_obj, " ", act_dist) if act_obj != null && !act_obj in monitored_objects: if act_dist < 4.0 && monitored_objects.size() < 4: print("act2: ", act_obj, " ", act_dist) monitored_objects.push_back(act_obj) mon_labels[act_obj] = Label.new() mon_labels[act_obj].text = act_obj.get_act() add_child(mon_labels[act_obj]) mon_labels[act_obj].rect_position = camera.unproject_position(act_obj.global_transform.origin) for k in monitored_objects: var epos = k.global_transform.origin var new_dist = opos.distance_squared_to(epos) if new_dist > 6.0: monitored_objects.erase(k) mon_labels[k].queue_free() mon_labels.erase(k) break else: mon_labels[k].rect_position = camera.unproject_position(k.global_transform.origin) var click2d: Vector2 = Vector2() var click2d_update: bool = false var click3d: Vector3 = Vector3() var click3d_update: bool = false func _unhandled_input(event): if event is InputEventMouse: if event.button_mask & BUTTON_MASK_LEFT: click2d = event.position click2d_update = true func _physics_process(delta): if click2d_update: var space := camera.get_world().direct_space_state var ray_origin : = camera.project_ray_origin(click2d) var ray_normal : = camera.project_ray_normal(click2d) var result := space.intersect_ray(ray_origin, ray_origin + ray_normal * 120.0, [], 512, true, false) if result.has("position"): click3d = result.position click3d_update = true emit_signal("user_click", click3d) click2d_update = false