[gd_scene load_steps=5 format=2] [ext_resource path="res://tests/character_mod_test.gd" type="Script" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 20, 0.1, 20 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 40, 0.1, 40 ) subdivide_width = 8 subdivide_depth = 8 [sub_resource type="SpatialMaterial" id=3] metallic = 0.8 roughness = 0.0 [node name="character_mod_test" type="Spatial"] script = ExtResource( 1 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 8 ) [node name="StaticBody" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0 ) shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0 ) mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.0871556, 0.996195, 0, -0.996195, 0.0871556, 0, 20, 0 ) shadow_enabled = true