extends BTAction class_name BTGrab func tick(tick: Tick) -> int: var npc = tick.actor var bb = tick.blackboard if npc.get_meta("agression") < 100.0: return FAILED var pattack = npc.get_meta("agression") / 1000.0 if pattack < randf(): return FAILED if !npc.get_meta("grabbing"): var best = bb.get("closest_enemy") if !best: return FAILED grabbing.grab_character(npc, best) return OK