#Created by the tree and passed to nodes, this lets nodes know which tree they belong to, and gives them a reference to the blackboard being used for this tick. #It also holds the list of currently open nodes #Can be extended to do nodeCount and send debug info extends Node class_name Tick var tree var open_nodes := [] #var node_count var debug: bool var actor var blackboard: Blackboard func open_node(node) -> void: if debug: print("Opening node '%s'" % node.name) func enter_node(node) -> void: open_nodes.push_back(node) if debug: print("Entering node '%s'" % node.name) func tick_node(node) -> void: if debug: print("Ticking node '%s'" % node.name) func close_node(node) -> void: if open_nodes.has(node): open_nodes.remove(open_nodes.find(node)) if debug: print("Closing node '%s'" % node.name) func exit_node(node) -> void: if debug: print("Exiting node '%s'" % node.name)