[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/maps/door.escn" type="PackedScene" id=1] [ext_resource path="res://scenes/maps/door.gd" type="Script" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.624412, 1, 0.154277 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 0.759575, 1, 0.129466 ) [sub_resource type="Curve3D" id=3] _data = { "points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -0.0495787, 0, -0.21919, 0, 0, 0, 0, 0, 0, -0.0704541, 0, -0.380973, 0, 0, 0, 0, 0, 0, -0.0704541, 0, -0.584507, 0, 0, 0, 0, 0, 0, -0.0652351, 0, -0.735852, 0, 0, 0, 0, 0, 0, -0.0495787, 0, -0.866322, 0, 0, 0, 0, 0, 0, -0.0130467, 0, -1.00201, 0, 0, 0, 0, 0, 0, -0.0495787, 0, 0.140908, 0, 0, 0, 0, 0, 0, 0.211361, 0, 0.302691, 0, 0, 0, 0, 0, 0, 0.440989, 0, 0.427942, 0, 0, 0, 0, 0, 0, 0.61321, 0, 0.652351, 0, 0, 0, 0, 0, 0, 0.623647, 0, 0.808915, 0, 0, 0, 0, 0, 0, 0.545365, 0, 0.923729, 0, 0, 0, 0, 0, 0, 0.48274, 0, 1.10117, 0, 0, 0, 0, 0, 0, 0.237456, 0, 1.22642, 0, 0, 0, 0, 0, 0, -0.0861101, 0, 1.25251 ), "tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) } [node name="door" groups=[ "entry", ] instance=ExtResource( 1 )] script = ExtResource( 2 ) [node name="e1" type="Area" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.51951 ) [node name="CollisionShape" type="CollisionShape" parent="e1" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.237402 ) shape = SubResource( 1 ) [node name="e2" type="Area" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.579454 ) [node name="CollisionShape" type="CollisionShape" parent="e2" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.738471, 0, -0.331513 ) shape = SubResource( 2 ) [node name="door_path" type="Path" parent="." index="3" groups=[ "path", ]] curve = SubResource( 3 )