[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/weapons/projectile.gd" type="Script" id=1] [sub_resource type="SphereShape" id=1] radius = 0.1 [sub_resource type="SphereMesh" id=2] radius = 0.1 height = 0.2 radial_segments = 8 rings = 4 [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.870588, 0.6, 0.6, 1 ) emission_enabled = true emission = Color( 0.572549, 0.152941, 0.152941, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false [node name="projectile" type="RigidBody" groups=[ "projectile", ]] collision_layer = 16 collision_mask = 31 contacts_reported = 2 contact_monitor = true script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) material/0 = SubResource( 3 )