[gd_scene load_steps=19 format=2] [ext_resource path="res://characters/character.gd" type="Script" id=1] [ext_resource path="res://characters/female_2018.escn" type="PackedScene" id=2] [sub_resource type="AnimationNodeAdd2" id=1] [sub_resource type="AnimationNodeAnimation" id=2] animation = "additive-wiggling-loop" [sub_resource type="AnimationNodeAnimation" id=3] animation = "stand" [sub_resource type="AnimationNodeTimeScale" id=4] [sub_resource type="AnimationNodeBlendTree" id=5] nodes/Add2/node = SubResource( 1 ) nodes/Add2/position = Vector2( 500, 120 ) nodes/Animation/node = SubResource( 3 ) nodes/Animation/position = Vector2( 117, 81 ) "nodes/Animation 2/node" = SubResource( 2 ) "nodes/Animation 2/position" = Vector2( 151, 279 ) nodes/output/position = Vector2( 1040, 120 ) nodes/speed/node = SubResource( 4 ) nodes/speed/position = Vector2( 840, 120 ) node_connections = [ "speed", 0, "Add2", "output", 0, "speed", "Add2", 0, "Animation", "Add2", 1, "Animation 2" ] [sub_resource type="AnimationNodeAdd2" id=6] [sub_resource type="AnimationNodeAnimation" id=7] animation = "additive-wiggling-loop" [sub_resource type="AnimationNodeAnimation" id=8] animation = "walk-loop" [sub_resource type="AnimationNodeTimeScale" id=9] [sub_resource type="AnimationNodeBlendTree" id=10] graph_offset = Vector2( 0, -89 ) nodes/Add2/node = SubResource( 6 ) nodes/Add2/position = Vector2( 600, 120 ) nodes/Animation/node = SubResource( 8 ) nodes/Animation/position = Vector2( 100, 60 ) "nodes/Animation 2/node" = SubResource( 7 ) "nodes/Animation 2/position" = Vector2( 100, 200 ) nodes/output/position = Vector2( 1120, 120 ) nodes/speed/node = SubResource( 9 ) nodes/speed/position = Vector2( 940, 120 ) node_connections = [ "speed", 0, "Add2", "output", 0, "speed", "Add2", 0, "Animation", "Add2", 1, "Animation 2" ] [sub_resource type="AnimationNodeStateMachineTransition" id=11] [sub_resource type="AnimationNodeStateMachineTransition" id=12] [sub_resource type="AnimationNodeStateMachine" id=13] states/Idle/node = SubResource( 5 ) states/Idle/position = Vector2( 185, 43 ) states/Walk/node = SubResource( 10 ) states/Walk/position = Vector2( 328, 147 ) transitions = [ "Idle", "Walk", SubResource( 11 ), "Walk", "Idle", SubResource( 12 ) ] start_node = "Idle" [sub_resource type="AnimationNodeBlendTree" id=14] graph_offset = Vector2( 0, -54 ) nodes/base/node = SubResource( 13 ) nodes/base/position = Vector2( 220, 220 ) nodes/output/position = Vector2( 540, 220 ) node_connections = [ "output", 0, "base" ] [sub_resource type="AnimationNodeStateMachinePlayback" id=15] [sub_resource type="CapsuleShape" id=16] radius = 0.2 height = 1.12362 [node name="female_2018" type="KinematicBody"] script = ExtResource( 1 ) [node name="female_2018" parent="." instance=ExtResource( 2 )] [node name="female_2018" parent="female_2018" index="0"] bones/132/bound_children = [ NodePath("item_carry") ] [node name="item_carry" type="BoneAttachment" parent="female_2018/female_2018" index="1"] transform = Transform( 0.816539, -0.555132, -0.158407, 0.505615, 0.555285, 0.660311, -0.2786, -0.619263, 0.734095, 0.174373, 0.783361, -0.035045 ) bone_name = "wrist_R" [node name="ball_carry" type="Spatial" parent="female_2018/female_2018/item_carry"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.12, 0, 0 ) [node name="AnimationTree" type="AnimationTree" parent="female_2018"] tree_root = SubResource( 14 ) anim_player = NodePath("../female_2018/AnimationPlayer") active = true root_motion_track = NodePath(".:root") parameters/base/playback = SubResource( 15 ) parameters/base/Idle/Add2/add_amount = 0 parameters/base/Idle/speed/scale = 1.0 parameters/base/Walk/Add2/add_amount = 0 parameters/base/Walk/speed/scale = 1.0 [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.765693, 0 ) shape = SubResource( 16 ) [editable path="female_2018"]