[gd_scene load_steps=1 format=2] [node type="Spatial" name="Scene"] [node name="Light" type="OmniLight" parent="."] light_specular = 1.0 light_color = Color(1.0, 1.0, 1.0, 1.0) shadow_color = Color(0.0, 0.0, 0.0, 1.0) light_energy = 10.0 omni_range = 30.0 transform = Transform(-0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545) light_negative = false shadow_enabled = true