extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): add_to_group("activatable") func get_act(): return "Get a ball" func activate(): print("Getting a ball...") var ball_st = load("res://items/ball/ball.tscn").instance() get_node("/root/main").add_child(ball_st) ball_st.global_transform = world.master_node.global_transform ball_st.global_transform.origin += ball_st.global_transform.xform(Vector3(0, 0.5, -0.25)) ball_st.taken(world.master_node) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass