extends Item # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _taken_act(pobj): mode = RigidBody.MODE_KINEMATIC collision_layer = 16 collision_mask = 16 | 2 get_parent().remove_child(self) if pobj.is_in_group("characters"): pobj.ball_carry.add_child(self) pobj.item_right_hand = self remove_from_group("activatable") print("character") else: pobj.add_child(self) print("NOT character") set_as_toplevel(false) transform = Transform() is_at_hands = true print("ball: taken") func _dropped_act(pobj): ._dropped_act(get_parent()) pobj.item_right_hand = null add_to_group("activatable") print("ball: dropped") func get_take_act(): return "Take ball" func get_drop_act(): return "Drop ball" func activate(): if is_at_hands: dropped(world.master_node) world.emit_signal("start_training", self) else: taken(world.master_node)