[gd_scene load_steps=3 format=2] [ext_resource path="res://ball.gd" type="Script" id=1] [sub_resource type="CircleShape2D" id=1] radius = 6.0 [node name="ball" type="RigidBody2D"] collision_mask = 17 mass = 3.0 gravity_scale = 0.0 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Polygon2D" type="Polygon2D" parent="."] color = Color( 0.192157, 0.101961, 0.101961, 1 ) polygon = PoolVector2Array( -5.61243, -1.47311, -4.4319, -3.5564, -2.00139, -5.5008, 2.37351, -5.57025, 4.52625, -3.48696, 5.56789, -1.54255, 5.22067, 2.48514, 3.27628, 4.91564, -0.473648, 6.37394, -3.66802, 4.8462, -5.82076, 1.44349 )