[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/maps/jail-door.escn" type="PackedScene" id=1] [ext_resource path="res://scenes/maps/door.gd" type="Script" id=2] [sub_resource type="Curve3D" id=1] _data = { "points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -0.0287557, 0, 0.617522, 0, 0, 0, 0, 0, 0, -0.0201283, 0, 0.341446, 0, 0, 0, 0, 0, 0, -0.0632648, 0, -0.253842, 0, 0, 0, 0, 0, 0, -0.0891471, 0, -0.6507, 0, 0, 0, 0, 0, 0, -0.0805197, 0, -0.909521 ), "tilts": PoolRealArray( 0, 0, 0, 0, 0 ) } [sub_resource type="BoxShape" id=2] extents = Vector3( 0.463004, 1, 0.246545 ) [node name="jail-door" groups=[ "jail_door", ] instance=ExtResource( 1 )] script = ExtResource( 2 ) [node name="door_path" type="Path" parent="." index="1"] curve = SubResource( 1 ) [node name="e1" type="Area" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172547, 0, 0.379604 ) [node name="CollisionShape" type="CollisionShape" parent="e1" index="0"] shape = SubResource( 2 ) [node name="e2" type="Area" parent="." index="3"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172547, 0, -0.396858 ) [node name="CollisionShape" type="CollisionShape" parent="e2" index="0"] shape = SubResource( 2 )