extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func display_main(): var sc = load("res://ui/menu_root.tscn") get_tree().change_scene_to(sc) func display_action_editor(): var sc = load("res://ui/graph-editors/action_editor.tscn") get_tree().change_scene_to(sc) func display_opportunity_editor(): var sc = load("res://ui/graph-editors/opportunity-editor.tscn") get_tree().change_scene_to(sc) func display_ai_editor(): var sc = load("res://ui/graph-editors/ai_editor.tscn") get_tree().change_scene_to(sc) func display_furniture_layout_editor(): var sc = load("res://furniture/placement/layoout_editor.tscn") get_tree().change_scene_to(sc) func _ready(): $v/main_menu.connect("pressed", self, "display_main") $v/action_editor.connect("pressed", self, "display_action_editor") $v/opportunity_editor.connect("pressed", self, "display_opportunity_editor") $v/AI.connect("pressed", self, "display_ai_editor") $v/furniture_layout.connect("pressed", self, "display_furniture_layout_editor")