extends Panel signal keypress # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _input(event): if event is InputEventKey: if !event.is_pressed(): return emit_signal("keypress", event.scancode)