extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func start_game(): var sc = load("res://main.tscn") world.init_data() get_tree().change_scene_to(sc) func load_game(): pass func display_options(): var sc = load("res://ui/options.tscn") get_tree().change_scene_to(sc) func display_development(): var sc = load("res://ui/development_menu.tscn") get_tree().change_scene_to(sc) func quit_game(): get_tree().quit() func _ready(): $VBoxContainer/exit.connect("pressed", self, "quit_game") $VBoxContainer/start.connect("pressed", self, "start_game") $"VBoxContainer/load".connect("pressed", self, "load_game") $VBoxContainer/options.connect("pressed", self, "display_options") $VBoxContainer/development.connect("pressed", self, "display_development") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass