extends Control signal draw_finished var common = [] var common_path = "characters/common" var dnatool: DNATool const TEX_SIZE: int = 512 var maps = {} var vert_indices = {} onready var _characters = [load("res://characters/female_2018.escn"), load("res://characters/male_2018.escn")] func find_same_verts(): for chdata in range(_characters.size()): var ch_scene = _characters[chdata].instance() var bmesh = get_mesh(ch_scene, "body") if !vert_indices.has(chdata): vert_indices[chdata] = {} for surface in range(bmesh.get_surface_count()): var arrays: Array = bmesh.surface_get_arrays(surface).duplicate(true) for index1 in range(arrays[ArrayMesh.ARRAY_VERTEX].size()): var v1: Vector3 = arrays[ArrayMesh.ARRAY_VERTEX][index1] var ok = false for rk in vert_indices[chdata].keys(): if (v1 - rk).length() < 0.001: ok = true vert_indices[chdata][rk].push_back(index1) if !ok: vert_indices[chdata][v1] = [index1] func load_data(): var fd = File.new() fd.open("characters/common/data.json", File.READ) var json = fd.get_as_text() var json_result = JSON.parse(json) var json_data = json_result.result fd.close() for e in json_data.files: var load_path = "res://" + e var item = load(load_path) assert item common.push_back(item) func get_mesh(base: Node, mesh_name: String) -> ArrayMesh: var queue = [base] var mesh: ArrayMesh while queue.size() > 0: var item = queue[0] queue.pop_front() if item is MeshInstance && item.name == mesh_name: mesh = item.mesh break for c in item.get_children(): queue.push_back(c) return mesh static func check_triangle(verts: Array, vs: Array, ns: Array) -> bool: var uv1 = verts[0] var uv2 = verts[1] var uv3 = verts[2] var v1 = uv1 - uv3 var v2 = uv1 - uv3 if v1.length() * TEX_SIZE < 1.2: return false if v2.length() * TEX_SIZE < 1.2: return false var sumdata = Vector3() for k in vs + ns: sumdata += k if sumdata.length() < 0.001: return false return true func compress_points(v: PoolVector3Array, vmin: Vector3, vmax: Vector3) -> PoolVector3Array: var cd = vmax - vmin var ret: PoolVector3Array = PoolVector3Array(v) for e in range(v.size()): for h in range(3): assert cd[h] > 0.0 ret[e][h] = (v[e][h] - vmin[h]) / cd[h] assert ret[e][h] <= 1.0 && ret[e][h] >= 0.0 return ret func build_triangles(mesh: ArrayMesh, diffmap: Dictionary): assert mesh assert dnatool.max_point != dnatool.min_point var cd = dnatool.max_point - dnatool.min_point var ncd = dnatool.max_normal - dnatool.min_normal for sc in range(mesh.get_surface_count()): var shape_arrays = mesh.surface_get_blend_shape_arrays(sc) var surf_arrays = mesh.surface_get_arrays(sc) for bshape in range(shape_arrays.size()): var bs_name = mesh.get_blend_shape_name(bshape) if !diffmap.has(bs_name): diffmap[bs_name] = {} diffmap[bs_name].base_v = [] diffmap[bs_name].shape_v = [] diffmap[bs_name].triangles = [] diffmap[bs_name].triangles_uv = [] diffmap[bs_name].triangles_v = [] diffmap[bs_name].triangles_n = [] for vid in range(0, surf_arrays[ArrayMesh.ARRAY_INDEX].size(), 3): var p1_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 0] var p2_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 1] var p3_index = surf_arrays[ArrayMesh.ARRAY_INDEX][vid + 2] var p1 = surf_arrays[ArrayMesh.ARRAY_TEX_UV][p1_index] var p2 = surf_arrays[ArrayMesh.ARRAY_TEX_UV][p2_index] var p3 = surf_arrays[ArrayMesh.ARRAY_TEX_UV][p3_index] var base_v1 = surf_arrays[ArrayMesh.ARRAY_VERTEX][p1_index] var base_v2 = surf_arrays[ArrayMesh.ARRAY_VERTEX][p2_index] var base_v3 = surf_arrays[ArrayMesh.ARRAY_VERTEX][p3_index] var shape_v1 = shape_arrays[bshape][ArrayMesh.ARRAY_VERTEX][p1_index] var shape_v2 = shape_arrays[bshape][ArrayMesh.ARRAY_VERTEX][p2_index] var shape_v3 = shape_arrays[bshape][ArrayMesh.ARRAY_VERTEX][p3_index] var d1 = shape_v1 - base_v1 var d2 = shape_v2 - base_v2 var d3 = shape_v3 - base_v3 var base_n1 = surf_arrays[ArrayMesh.ARRAY_NORMAL][p1_index] var base_n2 = surf_arrays[ArrayMesh.ARRAY_NORMAL][p2_index] var base_n3 = surf_arrays[ArrayMesh.ARRAY_NORMAL][p3_index] var shape_n1 = shape_arrays[bshape][ArrayMesh.ARRAY_NORMAL][p1_index] var shape_n2 = shape_arrays[bshape][ArrayMesh.ARRAY_NORMAL][p2_index] var shape_n3 = shape_arrays[bshape][ArrayMesh.ARRAY_NORMAL][p3_index] var nd1 = shape_n1 - base_n1 var nd2 = shape_n2 - base_n2 var nd3 = shape_n3 - base_n3 var triangle = [p1_index, p2_index, p3_index] var triangle_uv = [p1, p2, p3] # var triangle_v = compress_points([d1, d2, d3], min_point, max_point) # var triangle_n = compress_points([nd1, nd2, nd3], min_normal, max_normal) var triangle_v = [d1, d2, d3] var triangle_n = [nd1, nd2, nd3] if check_triangle(triangle_uv, triangle_v, triangle_n): diffmap[bs_name].triangles += triangle diffmap[bs_name].base_v += [base_v1, base_v2, base_v3] diffmap[bs_name].shape_v += [shape_v1, shape_v2, shape_v3] diffmap[bs_name].triangles_uv += triangle_uv diffmap[bs_name].triangles_v += triangle_v diffmap[bs_name].triangles_n += triangle_n # print_debug("surface: ", sc, " shape: ", bs_name, "/", bshape, # " triangle: ", diffmap[bs_name].triangles_uv.size() / 3) func convert_triangles(base: Dictionary, helper: Dictionary): pass enum {STATE_DRAW, STATE_CHECK, STATE_FINISH, STATE_IDLE} var draw_queue = [] func create_queue(diffmap: Dictionary): for k in diffmap.keys(): var mesh_name:String = k var prefix = "" if mesh_name.ends_with("_helper"): prefix = mesh_name.replace("_helper", "_") for map_name in diffmap[k]: var map_key = prefix + map_name var data = {} data.map = map_key data.normals = false data.triangles_uv = diffmap[k][map_name].triangles_uv data.triangles_v = diffmap[k][map_name].triangles_v data.rect = diffmap[k][map_name].rect draw_queue.push_back(data) if data.map == "ankle_depth_minus": print("ankle:t: ", diffmap[k][map_name].triangles_v) print("ankle:tuc: ", diffmap[k][map_name].triangles_v_uc) data = {} data.map = map_key data.normals = true data.triangles_uv = diffmap[k][map_name].triangles_uv data.triangles_v = diffmap[k][map_name].triangles_n data.rect = diffmap[k][map_name].rect draw_queue.push_back(data) # for k in data.triangles_v: # print(k.z) func _ready(): dnatool = DNATool.new() load_data() var base_mesh = "base" var helper_meshes = ["robe_helper", "tights_helper", "skirt_helper"] var diffmap = {} for c in common: for mesh_name in [base_mesh] + helper_meshes: var obj = c.instance() var mesh = get_mesh(obj, mesh_name) dnatool.find_min_max(mesh) var cd = dnatool.max_point - dnatool.min_point var ncd = dnatool.max_normal - dnatool.min_normal assert cd.x > 0.0 && cd.y > 0.0 && cd.z > 0.0 for c in common: var obj = c.instance() if !diffmap.has(base_mesh): diffmap[base_mesh] = {} var mesh = get_mesh(obj, base_mesh) build_triangles(mesh, diffmap[base_mesh]) print("scene: ", c, "mesh: ", base_mesh, " done") for mesh_name in helper_meshes: var helper_mesh = get_mesh(obj, mesh_name) if !diffmap.has(mesh_name): diffmap[mesh_name] = {} build_triangles(helper_mesh, diffmap[mesh_name]) convert_triangles(diffmap[base_mesh], diffmap[mesh_name]) print("scene: ", c, "mesh: ", mesh_name, " done") print("scene: ", c, " done") print("min: point: ", dnatool.min_point, " normal: ", dnatool.min_normal) print("max: point: ", dnatool.max_point, " normal: ", dnatool.max_normal) print("cd: ", cd, " ncd: ", ncd) for e in diffmap.keys(): for k in diffmap[e].keys(): diffmap[e][k].triangles_v_uc = diffmap[e][k].triangles_v diffmap[e][k].triangles_n_uc = diffmap[e][k].triangles_n diffmap[e][k].triangles_v = compress_points(PoolVector3Array(diffmap[e][k].triangles_v), dnatool.min_point, dnatool.max_point) diffmap[e][k].triangles_n = compress_points(PoolVector3Array(diffmap[e][k].triangles_n), dnatool.min_normal, dnatool.max_normal) print_debug("mesh:", e, "shape: ", k, " triangle: ", diffmap[e][k].triangles_uv.size() / 3) if diffmap[e][k].triangles_uv.size() > 0: diffmap[e][k].rect = Rect2(diffmap[e][k].triangles_uv[0], Vector2()) else: diffmap[e][k].rect = Rect2() for m in diffmap[e][k].triangles_uv: diffmap[e][k].rect = diffmap[e][k].rect.expand(m) for e in diffmap.keys(): for h in diffmap[e].keys(): print(e, ": ", h) create_queue(diffmap) print("prep done, ", draw_queue.size()) $gen/drawable.connect("draw", self, "draw_viewport") total_count = draw_queue.size() $gen_maps/ProgressBar.value = 0.0 connect("draw_finished", self, "draw_finished") var total_count : = 0 func draw_viewport(): var draw_obj = $gen/drawable if draw_queue.size() == 0: return var item = draw_queue[0] var default_color = Color(0.5, 0.5, 0.5, 1.0) var _min_point: Vector3 var _max_point: Vector3 if item.normals: _min_point = dnatool.min_normal _max_point = dnatool.max_normal else: _min_point = dnatool.min_point _max_point = dnatool.max_point default_color.r = range_lerp(0, _min_point.x, _max_point.x, 0.0, 1.0) default_color.g = range_lerp(0, _min_point.y, _max_point.y, 0.0, 1.0) default_color.b = range_lerp(0, _min_point.z, _max_point.z, 0.0, 1.0) draw_obj.draw_rect(Rect2(0, 0, TEX_SIZE, TEX_SIZE), default_color, true) print("draw: ", item.triangles_uv.size()) for t in range(0, item.triangles_uv.size(), 3): var colors = [] var uvs = [] var p1 = item.triangles_uv[t + 0] var p2 = item.triangles_uv[t + 1] var p3 = item.triangles_uv[t + 2] var sum = p1 + p2 + p3 var midp = sum / 3.0 for k in range(3): # print(k.shape) # print(k.uv) var v = item.triangles_v[t + k] colors.push_back(Color(v.x, v.y, v.z, 1)) var uv = item.triangles_uv[t + k] var pt = (uv - midp).normalized() * 3.5 uvs.push_back(uv * TEX_SIZE + pt) draw_obj.draw_polygon(PoolVector2Array(uvs), PoolColorArray(colors)) # print(colors) yield(draw_obj.get_tree(), "idle_frame") yield(draw_obj.get_tree(), "idle_frame") yield(draw_obj.get_tree(), "idle_frame") yield(draw_obj.get_tree(), "idle_frame") emit_signal("draw_finished") var _state = STATE_DRAW var draw_delay: float = 0.1 var save_pngs : = true func save_images(): for k in maps.keys(): for e in ["diffuse", "normal"]: var fn = "res://characters/common/" + k + "_" + e + "_new.png" var data: PoolByteArray var size: int if e == "diffuse": data = maps[k].image_data size = maps[k].image_size elif e == "normal": data = maps[k].image_normal_data size = maps[k].image_normal_size var image_data = data.decompress(size, File.COMPRESSION_FASTLZ) var img = Image.new() img.create_from_data(maps[k].width, maps[k].height, false, maps[k].format, image_data) print("saving ", fn) img.save_png(fn) var outj = {} outj.min_point = dnatool.min_point outj.max_point = dnatool.max_point outj.min_normal = dnatool.min_normal outj.max_normal = dnatool.max_normal outj.maps = maps outj.vert_indices = vert_indices var fd = File.new() fd.open("res://characters/common/debug-data-new.json", File.WRITE) fd.store_string(JSON.print(outj, "\t", true)) fd.close() func draw_finished(): print("draw_finished") draw_delay += 0.01 _state = STATE_CHECK func _process(delta): match(_state): STATE_IDLE: pass STATE_CHECK: if draw_delay > 0.0: draw_delay -= delta else: print("drawing complete: ", draw_queue.size()) if draw_queue.size() > 0: dnatool.save_viewport($gen, maps, draw_queue[0].map, draw_queue[0].rect, draw_queue[0].normals) draw_queue.pop_front() $gen_maps/ProgressBar.value = 50.0 + 50.0 * (1.0 - float(draw_queue.size()) / float(total_count)) if draw_queue.size() > 0: _state = STATE_DRAW else: _state = STATE_FINISH STATE_DRAW: print("triggering draw ", draw_queue.size()) $gen.render_target_update_mode = Viewport.UPDATE_ONCE $gen/drawable.update() draw_delay += 0.01 _state = STATE_IDLE STATE_FINISH: print("generating same vert indices...") find_same_verts() var fd = File.new() fd.open("res://characters/common/config.bin", File.WRITE) fd.store_var(dnatool.min_point) fd.store_var(dnatool.max_point) fd.store_var(dnatool.min_normal) fd.store_var(dnatool.max_normal) fd.store_var(maps) fd.store_var(vert_indices) fd.close() if save_pngs: save_images() get_tree().quit()