extends Control var active_npc func hire_as_team(): var npc_data: Dictionary = active_npc.get_meta("data") var newkey = 0 var teamkeys = world.team.keys() if teamkeys.size() > 0: var maxkey = teamkeys.max() newkey = maxkey + 1 if npc_data.gender == 0: var dst_node = get_node("/root/main/quest_dst_male_dorm") var dst = dst_node.global_transform.origin active_npc.walkto(dst) world.team[newkey] = npc_data print("line: ", world.line.size()) world.line.erase(npc_data.id) npc_data.erase("id") print("line2: ", world.line.size()) npc_data.type = 0 else: var dst_node = get_node("/root/main/quest_dst_female_dorm") var dst = dst_node.global_transform.origin active_npc.walkto(dst) world.team[newkey] = npc_data print("line: ", world.line.size()) world.line.erase(npc_data.id) npc_data.erase("id") print("line2: ", world.line.size()) npc_data.type = 0 hide() func hire_as_cheer_team(): var npc_data: Dictionary = active_npc.get_meta("data") var newkey = 0 var teamkeys = world.cheer_team.keys() if teamkeys.size() > 0: var maxkey = teamkeys.max() newkey = maxkey + 1 if npc_data.gender == 1: var dst_node = get_node("/root/main/quest_dst_female_dorm") var dst = dst_node.global_transform.origin active_npc.walkto(dst) world.cheer_team[newkey] = npc_data print("line: ", world.line.size()) if npc_data.has("id"): if world.line.has(npc_data.id): world.line.erase(npc_data.id) npc_data.erase("id") print("line2: ", world.line.size()) npc_data.type = 0 hide() func _ready(): hide() $h/hire_team.connect("pressed", self, "hire_as_team") $h/hire_cheer_team.connect("pressed", self, "hire_as_cheer_team") func start_interaction(npc): active_npc = npc var npc_data: Dictionary = active_npc.get_meta("data") if npc_data.has("id"): show() if npc_data.gender == 0: $h/hire_cheer_team.hide() else: $h/hire_cheer_team.show() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass