159 lines
4.1 KiB
Plaintext
159 lines
4.1 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"class": "BallGameAI",
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"language": "GDScript",
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"path": "res://ai/ball_game_ai.gd"
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}, {
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"base": "Node",
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"class": "BallGameAI3D",
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"language": "GDScript",
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"path": "res://ai/ball_game_ai3d.gd"
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}, {
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"base": "Reference",
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"class": "DNA",
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"language": "GDScript",
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"path": "res://characters/dna.gd"
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}, {
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"base": "Reference",
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"class": "DNATool",
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"language": "GDScript",
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"path": "res://characters/dna_tool.gd"
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}, {
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"base": "Reference",
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"class": "DNAcpp",
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"language": "GDScript",
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"path": "res://characters/dna-use-cpp.gd"
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}, {
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"base": "Reference",
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"class": "GridRule",
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"language": "GDScript",
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"path": "res://growth_rules/grid.gd"
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}, {
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"base": "RigidBody",
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"class": "Item",
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"language": "GDScript",
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"path": "res://items/item.gd"
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}, {
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"base": "Reference",
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"class": "LinReg",
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"language": "GDScript",
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"path": "res://tests/linreg.gd"
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}, {
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"base": "Reference",
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"class": "NeuralNetwork",
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"language": "GDScript",
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"path": "res://tests/nn.gd"
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}, {
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"base": "Reference",
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"class": "Perceptron",
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"language": "GDScript",
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"path": "res://tests/perceptron.gd"
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}, {
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"base": "Reference",
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"class": "Quest",
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"language": "GDScript",
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"path": "res://system/quest.gd"
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}, {
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"base": "Reference",
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"class": "QuestObjective",
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"language": "GDScript",
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"path": "res://system/quest_objective.gd"
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}, {
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"base": "Quest",
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"class": "StatsQuest",
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"language": "GDScript",
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"path": "res://system/stats_quest.gd"
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}, {
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"base": "Quest",
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"class": "WalkQuest",
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"language": "GDScript",
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"path": "res://system/walk_quest.gd"
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} ]
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_global_script_class_icons={
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"BallGameAI": "",
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"BallGameAI3D": "",
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"DNA": "",
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"DNATool": "",
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"DNAcpp": "",
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"GridRule": "",
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"Item": "",
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"LinReg": "",
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"NeuralNetwork": "",
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"Perceptron": "",
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"Quest": "",
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"QuestObjective": "",
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"StatsQuest": "",
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"WalkQuest": ""
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}
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[application]
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run/main_scene="res://ui/menu_root.tscn"
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[autoload]
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world="*res://autoloads/world.gd"
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controls="*res://autoloads/controls.gd"
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characters="*res://autoloads/characters.gd"
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notifications="*res://autoloads/notifications.gd"
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roadmap="*res://autoloads/roadmap.gd"
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[debug]
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settings/stdout/print_fps=true
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settings/stdout/verbose_stdout=true
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[input]
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move_west={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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move_east={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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move_north={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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move_south={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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action1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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screenshot={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
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]
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}
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[memory]
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limits/message_queue/max_size_kb=2048
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[rendering]
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quality/driver/fallback_to_gles2=true
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vram_compression/import_etc=true
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threads/thread_model.web=1
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quality/driver/driver_name.web="GLES2"
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