Files
kicking-high/proto3/godot/city/cam.gd
2020-04-19 04:20:13 +03:00

20 lines
499 B
GDScript3

extends Camera
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_pressed("walk_forward"):
global_translate(Vector3(0, 0, -1) * 10.0 * delta)
if Input.is_action_pressed("walk_back"):
global_translate(Vector3(0, 0, 1) * 10.0 * delta)