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kicking-high/proto3/godot/project.godot
2020-04-15 12:16:14 +03:00

270 lines
7.0 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "BTBase",
"class": "BTAction",
"language": "GDScript",
"path": "res://ai/action.gd"
}, {
"base": "Node",
"class": "BTBase",
"language": "GDScript",
"path": "res://ai/bt_base.gd"
}, {
"base": "BTAction",
"class": "BTBuildPath",
"language": "GDScript",
"path": "res://ai/build_path.gd"
}, {
"base": "BTCondition",
"class": "BTCanGrab",
"language": "GDScript",
"path": "res://ai/can_grab.gd"
}, {
"base": "BTCondition",
"class": "BTCanHide",
"language": "GDScript",
"path": "res://ai/can_hide.gd"
}, {
"base": "BTCondition",
"class": "BTCanThrow",
"language": "GDScript",
"path": "res://ai/can_throw.gd"
}, {
"base": "BTBase",
"class": "BTCondition",
"language": "GDScript",
"path": "res://ai/condition.gd"
}, {
"base": "BTAction",
"class": "BTFetchPathPoint",
"language": "GDScript",
"path": "res://ai/fetch_path_point.gd"
}, {
"base": "BTAction",
"class": "BTGiveUp",
"language": "GDScript",
"path": "res://ai/give_up.gd"
}, {
"base": "BTAction",
"class": "BTGrab",
"language": "GDScript",
"path": "res://ai/grab.gd"
}, {
"base": "BTCondition",
"class": "BTHasArrived",
"language": "GDScript",
"path": "res://ai/has_arrived.gd"
}, {
"base": "BTCondition",
"class": "BTHasWeapon",
"language": "GDScript",
"path": "res://ai/has_weapon.gd"
}, {
"base": "BTCondition",
"class": "BTIsAction",
"language": "GDScript",
"path": "res://ai/is_action.gd"
}, {
"base": "BTCondition",
"class": "BTIsFree",
"language": "GDScript",
"path": "res://ai/is_free.gd"
}, {
"base": "BTCondition",
"class": "BTIsPathValid",
"language": "GDScript",
"path": "res://ai/valid_path.gd"
}, {
"base": "BTCondition",
"class": "BTIsPlayerNearby",
"language": "GDScript",
"path": "res://ai/is_player_nearby.gd"
}, {
"base": "BTAction",
"class": "BTLookAtPath",
"language": "GDScript",
"path": "res://ai/look_at_path.gd"
}, {
"base": "BTBase",
"class": "BTParallel",
"language": "GDScript",
"path": "res://ai/parallel.gd"
}, {
"base": "BTBase",
"class": "BTSelector",
"language": "GDScript",
"path": "res://ai/selector.gd"
}, {
"base": "BTBase",
"class": "BTSequence",
"language": "GDScript",
"path": "res://ai/sequence.gd"
}, {
"base": "BTAction",
"class": "BTSetAction",
"language": "GDScript",
"path": "res://ai/set_action.gd"
}, {
"base": "BTAction",
"class": "BTSetDestinationGroup",
"language": "GDScript",
"path": "res://ai/set_dst_from_group.gd"
}, {
"base": "BTAction",
"class": "BTSpawnSmartObj",
"language": "GDScript",
"path": "res://ai/spawn_smart_obj.gd"
}, {
"base": "BTAction",
"class": "BTStop",
"language": "GDScript",
"path": "res://ai/stop.gd"
}, {
"base": "BTAction",
"class": "BTThrowWeapon",
"language": "GDScript",
"path": "res://ai/throw_weapon.gd"
}, {
"base": "BTAction",
"class": "BTUnstuck",
"language": "GDScript",
"path": "res://ai/unstuck.gd"
}, {
"base": "BTAction",
"class": "BTWalk",
"language": "GDScript",
"path": "res://ai/walk.gd"
}, {
"base": "BTAction",
"class": "BTWashFloor",
"language": "GDScript",
"path": "res://ai/wash_floor.gd"
}, {
"base": "Node",
"class": "BehaviorTree",
"language": "GDScript",
"path": "res://ai/behavior_tree.gd"
}, {
"base": "Node",
"class": "Blackboard",
"language": "GDScript",
"path": "res://ai/blackboard.gd"
}, {
"base": "Spatial",
"class": "SmartObject",
"language": "GDScript",
"path": "res://scenes/characters/smart_object.gd"
}, {
"base": "Node",
"class": "Tick",
"language": "GDScript",
"path": "res://ai/tick.gd"
} ]
_global_script_class_icons={
"BTAction": "",
"BTBase": "",
"BTBuildPath": "",
"BTCanGrab": "",
"BTCanHide": "",
"BTCanThrow": "",
"BTCondition": "",
"BTFetchPathPoint": "",
"BTGiveUp": "",
"BTGrab": "",
"BTHasArrived": "",
"BTHasWeapon": "",
"BTIsAction": "",
"BTIsFree": "",
"BTIsPathValid": "",
"BTIsPlayerNearby": "",
"BTLookAtPath": "",
"BTParallel": "",
"BTSelector": "",
"BTSequence": "",
"BTSetAction": "",
"BTSetDestinationGroup": "",
"BTSpawnSmartObj": "",
"BTStop": "",
"BTThrowWeapon": "",
"BTUnstuck": "",
"BTWalk": "",
"BTWashFloor": "",
"BehaviorTree": "",
"Blackboard": "",
"SmartObject": "",
"Tick": ""
}
[application]
config/name="Aquisition"
run/main_scene="res://ui/menu_root.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name=".aquisition"
[autoload]
grabbing="*res://autoloads/grabbing.gd"
global="*res://autoloads/global.gd"
rpg="*res://autoloads/rpg.gd"
combat="*res://autoloads/combat.gd"
phy_bones="*res://autoloads/phy_bones.gd"
quests="*res://autoloads/quests.gd"
[input]
walk_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
walk_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
walk_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
walk_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
grab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
save_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
]
}
load_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null)
]
}
ai_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
]
}