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kicking-high/proto3/godot/scenes/weapon_spawn.tscn
2020-04-13 12:45:25 +03:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/maps/weapon_spawn.gd" type="Script" id=1]
[sub_resource type="SphereMesh" id=1]
radius = 0.1
height = 0.2
radial_segments = 16
rings = 8
[sub_resource type="CylinderShape" id=2]
radius = 0.973515
[node name="weapon_spawn" type="Spatial" groups=[
"weapons",
]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.79406, 0, -6.92697 )
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
[node name="Area" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="Area"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 2 )