Files
kicking-high/proto2/system/quest.gd
2019-07-24 02:50:55 +03:00

67 lines
1.3 KiB
GDScript

extends Reference
class_name Quest
signal complete
signal failed
signal started
var _objectives = []
var _children = []
var _title: String
var _description: String
var _active: bool = false
var _complete: bool = false
func _init(title: String, description: String):
_title = title
_description = description
func add_child(quest: Quest):
_children.push_back(quest)
func is_complete():
return _complete
func is_active():
return _active
func update():
if !_active:
return
var m = get_meta("quest")
if m != null:
for k in _objectives:
k.set_meta("quest", m)
for k in _objectives:
k.update()
for k in _children:
k.update()
_complete = true
for k in _objectives:
if !k.is_complete():
_complete = false
break
if !_complete:
return
for k in _children:
if !k.is_complete():
_complete = false
break
if _complete:
emit_signal("complete", self)
_active = false
func start():
_active = true
for k in _children:
k.start()
emit_signal("started", self)
func get_cur_task_text():
var ret: String = "No current task"
if _active:
for p in _children:
if p.is_active():
ret = p.get_cur_task_text()
return ret
for p in _objectives:
if !p.is_complete():
return p.get_title()
return _title
return ret
func get_title():
return _title
func get_description():
return _description