Files
kicking-high/proto2/characters/import_character.gd

132 lines
4.0 KiB
GDScript

tool
extends EditorScenePostImport
const base_path: String = "res://characters/accessory"
const conf_path: String = "res://characters/config.json"
const accessory_path: String = "res://characters/accessory.json"
var confdata = {}
var accessory = {}
func find_ap(scene) -> AnimationPlayer:
var queue = [scene]
var ret: AnimationPlayer
while queue.size() > 0:
var item = queue.pop_front()
if item is AnimationPlayer:
ret = item
break
for k in item.get_children():
queue.push_back(k)
return ret
func fix_animations(scene):
var ap: AnimationPlayer = find_ap(scene)
for l in ap.get_animation_list():
if l.ends_with("loop"):
var an: Animation = ap.get_animation(l)
an.loop = true
ap.remove_animation(l)
ap.add_animation(l, an)
func find_skeleton(scene):
var queue = [scene]
while queue.size() > 0:
var item = queue.pop_front()
if item is Skeleton:
return item
for c in item.get_children():
queue.push_back(c)
return null
func add_slot(slot):
if !confdata.has("slots"):
confdata.slots = []
if !slot in confdata.slots:
confdata.slots.push_back(slot)
func build_slot_list(scene):
var skel = find_skeleton(scene)
var fd = File.new()
var d = Directory.new()
for c in skel.get_children():
if c is MeshInstance:
var mesh: ArrayMesh = c.mesh
assert(mesh)
print(c.name)
var mesh_path = base_path + "/" + gender + "/" + c.name + "/" + c.name + "_default.mesh"
if !accessory.has(gender):
accessory[gender] = {}
if !accessory[gender].has(c.name):
accessory[gender][c.name] = {}
accessory[gender][c.name][c.name + "_default"] = {"path": mesh_path, "materials": []}
for m in range(mesh.get_surface_count()):
if !d.dir_exists(base_path + "/" + gender + "/" + c.name):
d.make_dir_recursive(base_path + "/" + gender + "/" + c.name)
var material: Material = c.get_surface_material(m)
if !material:
material = mesh.surface_get_material(m)
assert(material)
var mat_name = material.resource_name
if mat_name.length() == 0:
mat_name = "Material"
var mat_path = base_path + "/" + gender + "/" + c.name + "/" + mat_name + ".tres"
if !fd.file_exists(mat_path):
ResourceSaver.save(mat_path, material)
accessory[gender][c.name][c.name + "_default"].materials.push_back({"path": mat_path, "name": mat_name})
if !fd.file_exists(mesh_path):
ResourceSaver.save(mesh_path, mesh)
if c.name == "hair":
add_slot("front_hair")
add_slot("back_hair")
c.queue_free()
else:
add_slot(c.name)
c.queue_free()
#func find_same_verts(scene):
# var bmesh = dnatool.get_mesh(scene, "body")
# var mi = dnatool.get_mi(scene, "body")
# var vert_indices = {}
# for surface in range(bmesh.get_surface_count()):
# var arrays: Array = bmesh.surface_get_arrays(surface).duplicate(true)
# for index1 in range(arrays[ArrayMesh.ARRAY_VERTEX].size()):
# var v1: Vector3 = arrays[ArrayMesh.ARRAY_VERTEX][index1]
# var ok = false
# for rk in vert_indices.keys():
# if (v1 - rk).length() < 0.001:
# ok = true
# vert_indices[rk].push_back(index1)
# if !ok:
# vert_indices[v1] = [index1]
# mi.set_meta("same_verts", vert_indices)
var gender = "unknown"
func post_import(scene):
var scname = scene.filename.get_basename().get_file()
print("scname = ", scname)
if scname.find("female") >= 0:
gender = "female"
elif scname.find("male") >= 0:
gender = "male"
assert(gender != "unknown")
var fd = File.new()
if fd.file_exists(conf_path):
fd.open(conf_path, File.READ)
var confs = fd.get_as_text()
var json = JSON.parse(confs)
confdata = json.result
fd.close()
if fd.file_exists(accessory_path):
fd.open(accessory_path, File.READ)
var confs = fd.get_as_text()
var json = JSON.parse(confs)
accessory = json.result
fd.close()
build_slot_list(scene)
fix_animations(scene)
fd.open(conf_path, File.WRITE)
fd.store_string(JSON.print(confdata, "\t", true))
fd.close()
fd.open(accessory_path, File.WRITE)
fd.store_string(JSON.print(accessory, "\t", true))
fd.close()
return scene