101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://characters/male_2018.escn" type="PackedScene" id=1]
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[ext_resource path="res://characters/character.gd" type="Script" id=2]
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[sub_resource type="AnimationNodeAdd2" id=1]
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filters = [ ".:breast_L", ".:breast_R", ".:spine01", ".:spine02", ".:spine03", ".:spine04", ".:spine05" ]
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "breathe-additive-loop"
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[sub_resource type="AnimationNodeAdd2" id=3]
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[sub_resource type="AnimationNodeAnimation" id=4]
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animation = "additive-wiggling-loop"
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[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "stand"
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[sub_resource type="AnimationNodeBlendTree" id=6]
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nodes/Add2/node = SubResource( 3 )
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nodes/Add2/position = Vector2( 460, 100 )
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nodes/Animation/node = SubResource( 5 )
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nodes/Animation/position = Vector2( 144, 86 )
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"nodes/Animation 2/node" = SubResource( 4 )
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"nodes/Animation 2/position" = Vector2( 100, 240 )
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nodes/output/position = Vector2( 880, 120 )
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node_connections = [ "output", 0, "Add2", "Add2", 0, "Animation", "Add2", 1, "Animation 2" ]
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "walk-loop"
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[sub_resource type="AnimationNodeTimeScale" id=8]
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[sub_resource type="AnimationNodeBlendTree" id=9]
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nodes/Animation/node = SubResource( 7 )
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nodes/Animation/position = Vector2( 240, 80 )
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nodes/output/position = Vector2( 800, 140 )
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nodes/speed/node = SubResource( 8 )
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nodes/speed/position = Vector2( 560, 100 )
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node_connections = [ "speed", 0, "Animation", "output", 0, "speed" ]
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[sub_resource type="AnimationNodeStateMachineTransition" id=10]
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[sub_resource type="AnimationNodeStateMachineTransition" id=11]
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[sub_resource type="AnimationNodeStateMachine" id=12]
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states/Idle/node = SubResource( 6 )
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states/Idle/position = Vector2( 279, -672 )
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states/Walk/node = SubResource( 9 )
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states/Walk/position = Vector2( 489, -640 )
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transitions = [ "Idle", "Walk", SubResource( 10 ), "Walk", "Idle", SubResource( 11 ) ]
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start_node = "Idle"
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graph_offset = Vector2( 0, -767 )
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[sub_resource type="AnimationNodeBlendTree" id=13]
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nodes/Add2/node = SubResource( 1 )
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nodes/Add2/position = Vector2( 320, 180 )
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nodes/Animation/node = SubResource( 2 )
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nodes/Animation/position = Vector2( 60, 300 )
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nodes/base/node = SubResource( 12 )
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nodes/base/position = Vector2( 40, 140 )
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nodes/output/position = Vector2( 760, 100 )
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node_connections = [ "output", 0, "Add2", "Add2", 0, "base", "Add2", 1, "Animation" ]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
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[sub_resource type="CapsuleShape" id=15]
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radius = 0.2
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height = 1.3
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[node name="male_2018" type="KinematicBody"]
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script = ExtResource( 2 )
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[node name="male_2018" parent="." instance=ExtResource( 1 )]
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[node name="male_g_2018" parent="male_2018" index="0"]
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bones/110/bound_children = [ NodePath("item_carry") ]
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[node name="item_carry" type="BoneAttachment" parent="male_2018/male_g_2018" index="1"]
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transform = Transform( 0.57822, -0.742842, -0.337411, 0.736408, 0.297145, 0.607789, -0.351231, -0.599909, 0.71885, 0.334138, 1.00818, -0.174576 )
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bone_name = "wrist_R"
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[node name="ball_carry" type="Spatial" parent="male_2018/male_g_2018/item_carry"]
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[node name="AnimationTree" type="AnimationTree" parent="male_2018"]
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tree_root = SubResource( 13 )
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anim_player = NodePath("../male_g_2018/AnimationPlayer")
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active = true
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root_motion_track = NodePath(".:root")
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parameters/Add2/add_amount = 0.5
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parameters/base/playback = SubResource( 14 )
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parameters/base/Idle/Add2/add_amount = 0.3
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parameters/base/Walk/speed/scale = 1.4
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.857803, 0 )
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shape = SubResource( 15 )
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[editable path="male_2018"]
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