Files
kicking-high/proto3/godot/ai/has_weapon.gd
2020-04-13 12:45:25 +03:00

10 lines
198 B
GDScript

extends BTCondition
class_name BTHasWeapon
func tick(tick: Tick) -> int:
assert(tick.actor.has_meta("weapon"))
var objmeta = tick.actor.get_meta("weapon")
if objmeta:
return OK
return FAILED