Files
kicking-high/proto3/godot/ai/valid_path.gd
2020-04-13 12:45:25 +03:00

21 lines
576 B
GDScript

extends BTCondition
class_name BTIsPathValid
func tick(tick: Tick) -> int:
var npc = tick.actor
if npc.has_meta("path"):
var path = npc.get_meta("path")
if path:
var valid = npc.get_meta("path_valid")
var delta = tick.blackboard.get("delta")
valid -= delta
if valid <= 0.0:
npc.remove_meta("path")
npc.remove_meta("path_valid")
return FAILED
npc.set_meta("path_valid", valid)
# print("path valid: ", valid, " path:", path)
return OK
npc.do_stop()
# print("invalid path: ", npc.name, ", action = ", npc.get_meta("action"))
return FAILED