Files
kicking-high/proto3/godot/scenes/weapons/projectile.gd
2020-04-13 12:45:25 +03:00

14 lines
244 B
GDScript

extends RigidBody
var timeout = 1.5
func _ready():
pass
func _process(delta):
timeout -= delta
if timeout < 0.0:
if get_tree().get_nodes_in_group("projectile").size() > 40:
queue_free()
else:
sleeping = true
set_process(false)