Files
kicking-high/proto3/godot/ui/press_a_key.gd
2020-04-13 12:45:25 +03:00

20 lines
453 B
GDScript3

extends Panel
signal keypress
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _input(event):
if event is InputEventKey:
if !event.is_pressed():
return
emit_signal("keypress", event.scancode)