Files
kicking-high/proto2/characters/customization/customize_player.tscn
2019-10-19 16:35:36 +03:00

77 lines
2.1 KiB
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://characters/customization/customize_player.gd" type="Script" id=1]
[ext_resource path="res://characters/customization/cam.gd" type="Script" id=2]
[sub_resource type="PlaneMesh" id=1]
[sub_resource type="BoxShape" id=2]
extents = Vector3( 1, 0.1, 1 )
[node name="customize_player" type="Spatial"]
script = ExtResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20, 0 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 1.5 )
[node name="cam_pivot" type="Spatial" parent="."]
[node name="cam" type="Camera" parent="cam_pivot"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 1.7 )
script = ExtResource( 2 )
[node name="Panel" type="Panel" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Panel"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -7.0
margin_bottom = 7.0
text = "Generating some important stuff (same coordinate vertices list for all body meshes)"
align = 1
[node name="s" type="ScrollContainer" parent="."]
anchor_bottom = 1.0
margin_right = 59.0
scroll_horizontal_enabled = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="s"]
margin_right = 31.0
margin_bottom = 24.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="clothes" type="VBoxContainer" parent="s/VBoxContainer"]
margin_right = 31.0
[node name="ok" type="Button" parent="s/VBoxContainer"]
margin_top = 4.0
margin_right = 31.0
margin_bottom = 24.0
size_flags_horizontal = 3
text = "OK"
[node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
shape = SubResource( 2 )