Files
kicking-high/proto2/export.py
2019-10-17 12:46:39 +03:00

201 lines
8.1 KiB
Python

import bpy
import os
import sys
import traceback
import json
from mathutils import Vector
import numpy as np
TEST_SCENE_DIR = os.path.join(os.getcwd(), "assets/blender-2.80")
EXPORTED_DIR = os.path.join(os.getcwd(), ".")
def export_escn(out_file, config):
"""Fake the export operator call"""
import io_scene_godot
io_scene_godot.export(out_file, config)
def split_export(out_dir, config):
SOURCE_SCENE = os.path.join(os.getcwd(), "assets", "blender-2.80", "common-all.blend")
EXPORT_DIR = os.path.join(os.getcwd(), "assets", "blender-2.80", "exports")
SCENE_DIR = os.path.join(os.getcwd(), "assets", "blender-2.80")
CHARACTER_DIR = out_dir
SHAPES_PER_PART = 12
def make_part_list(shapes):
part_no = 0
ret = {}
part_shapes = []
for k in shapes:
if len(part_shapes) < SHAPES_PER_PART:
part_shapes.append(k)
else:
fn = "common_part%d.blend" % (part_no)
ret[fn] = part_shapes
part_shapes = [k]
part_no += 1
ret["common_part%d.blend" % (part_no)] = part_shapes
return ret
base_config = config
shape_list = []
result_data = {}
if os.path.exists(os.path.join(CHARACTER_DIR, "data.json")):
result_data = json.load(open(os.path.join(CHARACTER_DIR, "data.json")))
result_data["files"] = []
# bpy.ops.wm.open_mainfile(filepath=config["source"])
if not os.path.exists(EXPORT_DIR):
os.makedirs(EXPORT_DIR)
for shape_key_iter in bpy.data.objects["base"].data.shape_keys.key_blocks:
if shape_key_iter.name != "Basis":
shape_list.append(shape_key_iter.name)
split_list = make_part_list(shape_list)
for fn in split_list.keys():
bpy.ops.wm.save_mainfile(filepath=os.path.join(EXPORT_DIR, fn), check_existing=False)
for fn in split_list.keys():
bpy.ops.wm.open_mainfile(filepath=os.path.join(EXPORT_DIR, fn))
for ob in bpy.data.objects:
if ob.name == "base" or ob.name.endswith("_helper"):
for shape_key_iter in ob.data.shape_keys.key_blocks:
if not shape_key_iter.name in split_list[fn] + ["Basis"]:
ob.shape_key_remove(shape_key_iter)
bpy.ops.wm.save_mainfile(filepath=os.path.join(EXPORT_DIR, fn), check_existing=False)
out_path = os.path.join(
CHARACTER_DIR,
fn.replace('.blend', '.escn')
)
export_escn(out_path, base_config)
result_data["files"].append(os.path.join("characters", "common", fn.replace('.blend', '.escn')))
print("Exported to {}".format(os.path.abspath(out_path)))
fd = open(os.path.join(CHARACTER_DIR, "data.json"), "w")
fd.write(json.dumps(result_data, indent=4, sort_keys=True))
fd.close()
print("Exported to {}".format(os.path.abspath(out_path)))
def main():
dir_queue = list()
dir_queue.append('.')
while dir_queue:
dir_relpath = dir_queue.pop(0)
# read config file if present, otherwise use default
src_dir_path = os.path.join(TEST_SCENE_DIR, dir_relpath)
if os.path.exists(os.path.join(src_dir_path, "config.json")):
with open(os.path.join(src_dir_path, "config.json")) as config_file:
base_config = json.load(config_file)
else:
base_config = {
"outpath": "exports",
"collections": [],
"split": False,
"use_visible_objects": True,
"use_export_selected": False,
"use_mesh_modifiers": True,
"use_exclude_ctrl_bone": False,
"use_export_animation": True,
"use_export_material": True,
"material_mode": "SPATIAL",
"use_export_shape_key": True,
"use_stashed_action": True,
"use_beta_features": True,
"generate_external_material": False,
"animation_modes": "ACTIONS",
"object_types": ["EMPTY", "LIGHT", "ARMATURE", "GEOMETRY"]
}
# create exported to directory
exported_dir_path = os.path.join(EXPORTED_DIR, dir_relpath)
if not os.path.exists(exported_dir_path):
os.makedirs(exported_dir_path)
for item in os.listdir(os.path.join(TEST_SCENE_DIR, dir_relpath)):
item_abspath = os.path.join(TEST_SCENE_DIR, dir_relpath, item)
if os.path.isdir(item_abspath):
# push dir into queue for later traversal
dir_queue.append(os.path.join(dir_relpath, item))
elif item_abspath.endswith('blend'):
config = {}
for k, v in base_config.items():
if k == "object_types":
config[k] = set(v)
else:
config[k] = v
cpath = item_abspath.replace('.blend', '.json')
if os.path.exists(cpath):
_config = json.load(open(cpath))
for k, v in _config.items():
if k == "object_types":
config[k] = set(v)
else:
config[k] = v
if "skip" in config and config["skip"]:
continue
# export blend file
print("---------")
print("Exporting {}".format(os.path.abspath(item_abspath)))
bpy.ops.wm.open_mainfile(filepath=item_abspath)
dirpath = os.path.join(EXPORTED_DIR,
dir_relpath,
config["outpath"]
)
if not os.path.exists(dirpath):
os.makedirs(dirpath, 0o755, True)
out_path = os.path.join(
EXPORTED_DIR,
dir_relpath,
config["outpath"],
item.replace('.blend', '.escn')
)
if config["split"]:
config["source"] = item_abspath
out_path = os.path.join(
EXPORTED_DIR,
dir_relpath,
config["outpath"]
)
split_export(out_path, config)
elif len(config["collections"]) > 0:
for cur_col in config["collections"]:
col_keep = {}
for c in bpy.data.collections:
col_keep[c.name] = c.hide_viewport
if c.name == cur_col:
c.hide_viewport = False
elif c.name in config["collections"]:
c.hide_viewport = True
out_path = os.path.join(
EXPORTED_DIR,
dir_relpath,
config["outpath"],
item.replace('.blend', '') + "_" + cur_col + ".escn"
)
export_escn(out_path, config)
for c in bpy.data.collections:
c.hide_viewport=col_keep[c.name]
print("Exported to {}".format(os.path.abspath(out_path)))
else:
out_path = os.path.join(
EXPORTED_DIR,
dir_relpath,
config["outpath"],
item.replace('.blend', '.escn')
)
export_escn(out_path, config)
print("Exported to {}".format(os.path.abspath(out_path)))
def run_with_abort(function):
"""Runs a function such that an abort causes blender to quit with an error
code. Otherwise, even a failed script will allow the Makefile to continue
running"""
try:
function()
except:
traceback.print_exc()
exit(1)
if __name__ == "__main__":
run_with_abort(main)