Files
kicking-high/proto2/main.gd
2019-07-26 04:29:15 +03:00

84 lines
3.0 KiB
GDScript3

extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var frame_tf: Transform = Transform()
func master_control(pos):
$master.walkto(pos)
func update_quests():
for q in world.quests:
if q.is_active():
$info/task/task.text = q.get_cur_task_text()
break
for q in world.quests:
if q.is_active():
q.update()
func start_quest(quest: Quest):
$start_quest_notification.start_notification(quest.get_title(), quest.get_description())
func start_interaction(obj):
print("started interaction")
$interaction.start_interaction(obj)
func _ready():
$master.add_to_group("master")
controls.master_node = $master
world.master_node = $master
world.init_data()
world.nav = $nav
controls.camera = $Camera
controls.connect("user_click", self, "master_control")
for k in world.line.keys():
var cd = world.line[k]
if cd.gender == 0:
var char_sc = characters.characters[0].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# world.line.erase(k)
else:
var char_sc = characters.characters[1].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# cd.scene.set_meta("data", cd)
var tut_quest = Quest.new("Tutorial", "This quest shortly introduces to a game")
tut_quest.connect("started", self, "start_quest")
world.quests.push_back(tut_quest)
var tut1_quest = WalkQuest.new("Walk to closet room", "Walk to closet room designated location", get_node("quest_dst_closet"))
var tut2_quest = StatsQuest.new("Hire team members", "Hire new team members to start with your team", {"player_count": 6})
var tut3_quest = WalkQuest.new("Walk to gym", "Walk to gym designated location", get_node("quest_dst_gym"))
var tut4_quest = StatsQuest.new("Train your team", "Complete your team training once", {"team_train_count": 1})
tut1_quest.set_next_quest(tut2_quest)
tut2_quest.set_next_quest(tut3_quest)
tut3_quest.set_next_quest(tut4_quest)
tut_quest.add_child(tut1_quest)
tut_quest.start()
update_quests()
var quest_timer : = Timer.new()
quest_timer.wait_time = 2.0
add_child(quest_timer)
quest_timer.connect("timeout", self, "update_quests")
quest_timer.start()
controls.connect("action1", self, "start_interaction")
func _process(delta):
var pos = $master.global_transform.origin
pos.y = $Camera.global_transform.origin.y
$Camera.global_transform.origin = $Camera.global_transform.origin.linear_interpolate(pos, 0.8 * delta)