Files
kicking-high/proto3/godot/scenes/characters/female.gd
2020-04-13 18:18:07 +03:00

199 lines
5.4 KiB
GDScript

extends KinematicBody
const MOTION_INTERPOLATE_SPEED = 10
var orientation = Transform()
var fixup = Transform()
var root_motion = Transform()
var motion = Vector2()
var motion_target = Vector2()
var velocity = Vector3()
var disable_gravity = false
const p1 = "parameters/main/playback"
const p2 = "parameters/main/Motion/playback"
func _ready():
# var ap = $AnimationTree.get_node($AnimationTree.get_animation_player())
orientation = global_transform
orientation.origin = Vector3()
add_to_group("characters")
do_ungrab()
func _physics_process(delta):
# motion = motion.linear_interpolate(motion_target, MOTION_INTERPOLATE_SPEED * delta)
assert(has_meta("grabbed"))
var in_smart_obj = get_meta("smart_object")
if get_meta("grabbed"):
orientation.basis = get_parent().global_transform.basis
root_motion = $AnimationTree.get_root_motion_transform()
orientation *= root_motion
var h_velocity = orientation.origin / delta
velocity.x = h_velocity.x
velocity.z = h_velocity.z
velocity.y = h_velocity.y
if !get_meta("grabbed") && !in_smart_obj && !disable_gravity:
velocity.y += -9.8
velocity = move_and_slide(velocity,Vector3(0,1,0))
orientation.origin = Vector3()
fixup.origin = Vector3()
orientation *= Transform().interpolate_with(fixup, delta)
orientation = orientation.orthonormalized()
global_transform.basis = orientation.basis
if get_meta("grabbed"):
global_transform.origin = get_parent().global_transform.origin
# global_transform = get_parent().global_transform
if attacking >= 0.0:
attacking -= delta
rpg.update_stats(self)
rpg.update_needs(self)
var skel
func get_skeleton():
if skel:
return get_node(skel)
var queue = [self]
while queue.size() > 0:
var item = queue.pop_front()
if item is Skeleton:
skel = get_path_to(item)
return get_node(skel)
for k in item.get_children():
queue.push_back(k)
func get_anim_player():
return $female_2018/female_2018/AnimationPlayer
var attachment_start
var attachment_end
var mod_p = false
func get_front_neck_target():
if !mod_p:
$female_2018/female_2018/neck02BoneAttachment/front_neck_target.transform.basis = Basis()
mod_p = true
return $female_2018/female_2018/neck02BoneAttachment/front_neck_target
func add_attachment(bname, xform):
var ba: BoneAttachment = BoneAttachment.new()
ba.bone_name = bname
var sk = get_skeleton()
sk.add_child(ba)
var on1 = Spatial.new()
ba.add_child(on1)
var on2 = Spatial.new()
ba.add_child(on2)
on1.transform = Transform()
# on1.global_transform.basis = Basis()
on2.transform = xform
# on2.rotate_y(PI)
attachment_start = ba
attachment_end = on2
return on2
static func calc_offset(c2, bone2):
var skel2 = c2.get_skeleton()
var id2 = skel2.find_bone(bone2)
assert(skel2 != null)
assert(id2 >= 0)
var offt2 = skel2.get_bone_global_pose(id2).origin
var offset = Vector3(-offt2.x, -offt2.y, -offt2.z)
# print("offset: ", offset)
return offset
var act = {
"stop":[
["travel", p1, "Motion"],
["travel", p2, "stand"],
],
"walk":[
["travel", p1, "Motion"],
["travel", p2, "walk"],
],
"grabbed":[
["set", "parameters/free_grabbed/current", 1],
["set", "parameters/grabbed_seek/seek_position", 0.0]
],
"ungrabbed":[
["set", "parameters/free_grabbed/current", 0]
],
"grab":[
["set", "parameters/grab/blend_amount", 1.0],
["set", "parameters/grab_seek/seek_position", 0.0]
],
"grab_attack1_on":[
["set", "parameters/grab_attack/active", true],
],
"grabbed_attacked1_on":[
["set", "parameters/grabbed_attacked/active", true],
],
"ungrab":[
["set", "parameters/grab/blend_amount", 0.0]
],
"throw_projectile":[
["set", "parameters/throw/active", true]
]
}
#func skirt_simulation(enable):
# if enable:
# var skel: Skeleton = get_skeleton()
# for k in range(skel.get_bone_count()):
# var bone = skel.get_bone_name(k)
# if bone.begins_with("skirt"):
# var pb: = PhysicalBone.new()
# pb.bone_name = bone
# pb.joint_type = pb.JOINT_TYPE_HINGE
# pb.body_offset = skel.get_bone_global_pose(k)
# pb.joint_offset = skel.get_bone_global_pose(k)
# skel.add_child(pb)
# var cs = CollisionShape.new()
# var sshape: = BoxShape.new()
# sshape.extents = Vector3(0.05, 0.05, 0.05)
# cs.shape = sshape
# pb.add_child(cs)
# skel.physical_bones_add_collision_exception(self.get_rid())
# skel.physical_bones_start_simulation()
# else:
# var skel: Skeleton = get_skeleton()
# skel.physical_bones_stop_simulation()
# skel.physical_bones_remove_collision_exception(self.get_rid())
# for k in skel.get_children():
# if k is PhysicalBone:
# k.queue_free()
func smart_obj(sm):
for k in sm:
if k[0] == "travel":
$AnimationTree[k[1]].travel(k[2])
if k[0] == "set":
$AnimationTree[k[1]] = k[2]
func do_stop():
# if name != "player":
# print(name, " stop")
smart_obj(act.stop)
func do_walk():
# if name != "player":
# print(name, "walk")
smart_obj(act.walk)
func set_walk_speed(x):
var s = [["set", "parameters/main/Motion/walk/walk_speed/scale", x]]
smart_obj(s)
var grab_bone = "grabber_L"
func do_grab():
smart_obj(act.grab)
var attacking = 0.0
func do_attack():
if attacking > 0.0:
return
if get_meta("grabbing"):
smart_obj(act.grab_attack1_on)
var s = grabbing.get_grabbed(self)
s.do_attacked()
rpg.melee_attack(self, s)
attacking += 1.0
else:
smart_obj(act.throw_projectile)
func do_attacked():
if get_meta("grabbed"):
smart_obj(act.grabbed_attacked1_on)
func do_ungrab():
smart_obj(act.ungrab)
func do_grabbed():
smart_obj(act.grabbed)
func do_ungrabbed():
smart_obj(act.ungrabbed)