35 lines
1.0 KiB
GDScript3
35 lines
1.0 KiB
GDScript3
extends Quest
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class_name WalkQuest
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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var destination: Spatial
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var quest_marker: Spatial
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class WalkQuestObjective extends QuestObjective:
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var dest: Spatial
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func _init(title, destination: Spatial).(title):
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dest = destination
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func update():
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var org = world.master_node.global_transform.origin
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if org.distance_to(dest.global_transform.origin) < 2.5:
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_complete = true
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func _init(title, desc, dest).(title, desc):
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destination = dest
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add_objective(WalkQuestObjective.new("Walk to destination", dest))
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func update():
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.update()
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func start():
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.start()
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quest_marker = load("res://markers/quest_marker.tscn").instance()
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world.master_node.get_node("/root/main").add_child(quest_marker)
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quest_marker.global_transform.origin = destination.global_transform.origin
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print("destination: ", quest_marker.global_transform.origin)
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func quest_complete():
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.quest_complete()
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quest_marker.queue_free()
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