541 lines
38 KiB
Plaintext
541 lines
38 KiB
Plaintext
[gd_scene load_steps=1 format=2]
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[sub_resource id=1 type="Shader"]
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resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_always, cull_back, diffuse_burley, specular_schlick_ggx;
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void node_bsdf_principled(vec4 color, float subsurface, vec4 subsurface_color,
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float metallic, float specular, float roughness, float clearcoat,
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float clearcoat_roughness, float anisotropy, float transmission,
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float IOR, out vec3 albedo, out float sss_strength_out,
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out float metallic_out, out float specular_out,
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out float roughness_out, out float clearcoat_out,
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out float clearcoat_gloss_out, out float anisotropy_out,
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out float transmission_out, out float ior) {
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metallic = clamp(metallic, 0.0, 1.0);
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transmission = clamp(transmission, 0.0, 1.0);
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subsurface = subsurface * (1.0 - metallic);
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albedo = mix(color.rgb, subsurface_color.rgb, subsurface);
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sss_strength_out = subsurface;
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metallic_out = metallic;
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specular_out = pow((IOR - 1.0)/(IOR + 1.0), 2)/0.08;
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roughness_out = roughness;
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clearcoat_out = clearcoat * (1.0 - transmission);
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clearcoat_gloss_out = 1.0 - clearcoat_roughness;
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anisotropy_out = clamp(anisotropy, 0.0, 1.0);
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transmission_out = (1.0 - transmission) * (1.0 - metallic);
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ior = IOR;
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}
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void vertex () {
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}
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void fragment () {
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// node: 'Principled BSDF'
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// type: 'ShaderNodeBsdfPrincipled'
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// input sockets handling
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vec4 node0_in0_basecolor = vec4(0.6399999856948853, 0.6399999856948853,
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0.6399999856948853, 1.0);
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float node0_in1_subsurface = float(0.0);
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vec3 node0_in2_subsurfaceradius = vec3(1.0, 0.20000000298023224,
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0.10000000149011612);
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vec4 node0_in3_subsurfacecolor = vec4(0.800000011920929, 0.800000011920929,
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0.800000011920929, 1.0);
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float node0_in4_metallic = float(0.0);
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float node0_in5_specular = float(0.019999999552965164);
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float node0_in6_speculartint = float(0.0);
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float node0_in7_roughness = float(1.0);
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float node0_in8_anisotropic = float(0.0);
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float node0_in9_anisotropicrotation = float(0.0);
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float node0_in10_sheen = float(0.0);
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float node0_in11_sheentint = float(0.5);
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float node0_in12_clearcoat = float(0.0);
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float node0_in13_clearcoatroughness = float(0.029999999329447746);
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float node0_in14_ior = float(1.0);
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float node0_in15_transmission = float(0.0);
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float node0_in16_transmissionroughness = float(0.0);
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vec4 node0_in17_emission = vec4(0.0, 0.0, 0.0, 1.0);
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float node0_in18_alpha = float(1.0);
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vec3 node0_in19_normal = NORMAL;
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vec3 node0_in20_clearcoatnormal = vec3(0.0, 0.0, 0.0);
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vec3 node0_in21_tangent = TANGENT;
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// output sockets definitions
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vec3 node0_bsdf_out0_albedo;
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float node0_bsdf_out1_sss_strength;
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float node0_bsdf_out3_specular;
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float node0_bsdf_out2_metallic;
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float node0_bsdf_out4_roughness;
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float node0_bsdf_out5_clearcoat;
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float node0_bsdf_out6_clearcoat_gloss;
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float node0_bsdf_out7_anisotropy;
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float node0_bsdf_out8_transmission;
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float node0_bsdf_out9_ior;
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node_bsdf_principled(node0_in0_basecolor, node0_in1_subsurface,
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node0_in3_subsurfacecolor, node0_in4_metallic, node0_in5_specular,
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node0_in7_roughness, node0_in12_clearcoat, node0_in13_clearcoatroughness,
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node0_in8_anisotropic, node0_in15_transmission, node0_in14_ior,
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node0_bsdf_out0_albedo, node0_bsdf_out1_sss_strength, node0_bsdf_out2_metallic,
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node0_bsdf_out3_specular, node0_bsdf_out4_roughness, node0_bsdf_out5_clearcoat,
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node0_bsdf_out6_clearcoat_gloss, node0_bsdf_out7_anisotropy,
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node0_bsdf_out8_transmission, node0_bsdf_out9_ior);
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ALBEDO = node0_bsdf_out0_albedo;
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SSS_STRENGTH = node0_bsdf_out1_sss_strength;
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SPECULAR = node0_bsdf_out3_specular;
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METALLIC = node0_bsdf_out2_metallic;
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ROUGHNESS = node0_bsdf_out4_roughness;
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CLEARCOAT = node0_bsdf_out5_clearcoat;
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CLEARCOAT_GLOSS = node0_bsdf_out6_clearcoat_gloss;
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NORMAL = node0_in19_normal;
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// uncomment it when you need it
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// TRANSMISSION = vec3(1.0, 1.0, 1.0) * node0_bsdf_out8_transmission;
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// uncomment it when you are modifing TANGENT
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// TANGENT = normalize(cross(cross(node0_in21_tangent, NORMAL), NORMAL));
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// BINORMAL = cross(TANGENT, NORMAL);
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// uncomment it when you have tangent(UV) set
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// ANISOTROPY = node0_bsdf_out7_anisotropy;
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}
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"
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[sub_resource id=2 type="ShaderMaterial"]
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resource_name = ""
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shader = SubResource(1)
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[sub_resource id=3 type="ArrayMesh"]
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resource_name = "closet"
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surfaces/0 = {
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"material":SubResource(2),
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"primitive":4,
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"arrays":[
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null, ; No Tangents,
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null, ; no Vertex Colors,
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null, ; No UV1,
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 3, 5, 4, 6, 8, 7, 9, 11, 10, 12, 14, 13, 15, 17, 16, 18, 20, 19, 21, 23, 22, 24, 26, 25, 27, 29, 28, 30, 32, 31, 33, 35, 34, 36, 38, 37, 39, 41, 40, 42, 44, 43, 45, 47, 46, 48, 50, 49, 51, 53, 52, 54, 56, 55, 57, 59, 58, 60, 62, 61, 63, 65, 64, 66, 68, 67, 69, 71, 70, 72, 74, 73, 75, 77, 76, 78, 80, 79, 81, 83, 82, 0, 1, 84, 3, 4, 85, 6, 7, 86, 87, 11, 19, 19, 11, 9, 9, 10, 88, 12, 13, 89, 15, 16, 90, 19, 20, 87, 20, 18, 10, 10, 18, 88, 91, 21, 92, 92, 21, 93, 94, 22, 95, 95, 22, 23, 91, 23, 21, 24, 25, 96, 97, 99, 98, 98, 99, 100, 101, 103, 102, 102, 103, 29, 29, 27, 97, 97, 104, 99, 104, 106, 105, 97, 107, 104, 27, 107, 97, 28, 29, 103, 108, 28, 109, 27, 28, 108, 104, 107, 106, 30, 31, 110, 111, 113, 112, 112, 113, 114, 115, 117, 116, 116, 117, 35, 35, 118, 111, 111, 119, 113, 119, 118, 120, 120, 118, 121, 111, 118, 119, 34, 35, 117, 122, 34, 123, 33, 34, 122, 118, 35, 33, 36, 37, 124, 39, 40, 125, 42, 43, 126, 46, 128, 127, 127, 128, 129, 130, 47, 131, 131, 47, 45, 46, 47, 128, 48, 49, 132, 51, 52, 133, 54, 55, 134, 57, 58, 135, 60, 61, 136, 63, 64, 137, 66, 67, 138, 69, 70, 139, 72, 73, 140, 75, 76, 141, 78, 79, 142, 81, 82, 143)
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],
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"morph_arrays":[]
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}
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[sub_resource id=4 type="Shader"]
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resource_name = "Shader Nodetree"
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code = "shader_type spatial;
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|
render_mode blend_mix, depth_draw_always, cull_back, diffuse_burley, specular_schlick_ggx;
|
|
|
|
|
|
|
|
void node_bsdf_principled(vec4 color, float subsurface, vec4 subsurface_color,
|
|
float metallic, float specular, float roughness, float clearcoat,
|
|
float clearcoat_roughness, float anisotropy, float transmission,
|
|
float IOR, out vec3 albedo, out float sss_strength_out,
|
|
out float metallic_out, out float specular_out,
|
|
out float roughness_out, out float clearcoat_out,
|
|
out float clearcoat_gloss_out, out float anisotropy_out,
|
|
out float transmission_out, out float ior) {
|
|
metallic = clamp(metallic, 0.0, 1.0);
|
|
transmission = clamp(transmission, 0.0, 1.0);
|
|
|
|
subsurface = subsurface * (1.0 - metallic);
|
|
|
|
albedo = mix(color.rgb, subsurface_color.rgb, subsurface);
|
|
sss_strength_out = subsurface;
|
|
metallic_out = metallic;
|
|
specular_out = pow((IOR - 1.0)/(IOR + 1.0), 2)/0.08;
|
|
roughness_out = roughness;
|
|
clearcoat_out = clearcoat * (1.0 - transmission);
|
|
clearcoat_gloss_out = 1.0 - clearcoat_roughness;
|
|
anisotropy_out = clamp(anisotropy, 0.0, 1.0);
|
|
transmission_out = (1.0 - transmission) * (1.0 - metallic);
|
|
ior = IOR;
|
|
}
|
|
|
|
void vertex () {
|
|
}
|
|
|
|
void fragment () {
|
|
|
|
// node: 'Principled BSDF'
|
|
// type: 'ShaderNodeBsdfPrincipled'
|
|
// input sockets handling
|
|
vec4 node0_in0_basecolor = vec4(0.6399999856948853, 0.6399999856948853,
|
|
0.6399999856948853, 1.0);
|
|
float node0_in1_subsurface = float(0.0);
|
|
vec3 node0_in2_subsurfaceradius = vec3(1.0, 0.20000000298023224,
|
|
0.10000000149011612);
|
|
vec4 node0_in3_subsurfacecolor = vec4(0.800000011920929, 0.800000011920929,
|
|
0.800000011920929, 1.0);
|
|
float node0_in4_metallic = float(0.0);
|
|
float node0_in5_specular = float(0.019999999552965164);
|
|
float node0_in6_speculartint = float(0.0);
|
|
float node0_in7_roughness = float(1.0);
|
|
float node0_in8_anisotropic = float(0.0);
|
|
float node0_in9_anisotropicrotation = float(0.0);
|
|
float node0_in10_sheen = float(0.0);
|
|
float node0_in11_sheentint = float(0.5);
|
|
float node0_in12_clearcoat = float(0.0);
|
|
float node0_in13_clearcoatroughness = float(0.029999999329447746);
|
|
float node0_in14_ior = float(1.0);
|
|
float node0_in15_transmission = float(0.0);
|
|
float node0_in16_transmissionroughness = float(0.0);
|
|
vec4 node0_in17_emission = vec4(0.0, 0.0, 0.0, 1.0);
|
|
float node0_in18_alpha = float(1.0);
|
|
vec3 node0_in19_normal = NORMAL;
|
|
vec3 node0_in20_clearcoatnormal = vec3(0.0, 0.0, 0.0);
|
|
vec3 node0_in21_tangent = TANGENT;
|
|
// output sockets definitions
|
|
vec3 node0_bsdf_out0_albedo;
|
|
float node0_bsdf_out1_sss_strength;
|
|
float node0_bsdf_out3_specular;
|
|
float node0_bsdf_out2_metallic;
|
|
float node0_bsdf_out4_roughness;
|
|
float node0_bsdf_out5_clearcoat;
|
|
float node0_bsdf_out6_clearcoat_gloss;
|
|
float node0_bsdf_out7_anisotropy;
|
|
float node0_bsdf_out8_transmission;
|
|
float node0_bsdf_out9_ior;
|
|
|
|
node_bsdf_principled(node0_in0_basecolor, node0_in1_subsurface,
|
|
node0_in3_subsurfacecolor, node0_in4_metallic, node0_in5_specular,
|
|
node0_in7_roughness, node0_in12_clearcoat, node0_in13_clearcoatroughness,
|
|
node0_in8_anisotropic, node0_in15_transmission, node0_in14_ior,
|
|
node0_bsdf_out0_albedo, node0_bsdf_out1_sss_strength, node0_bsdf_out2_metallic,
|
|
node0_bsdf_out3_specular, node0_bsdf_out4_roughness, node0_bsdf_out5_clearcoat,
|
|
node0_bsdf_out6_clearcoat_gloss, node0_bsdf_out7_anisotropy,
|
|
node0_bsdf_out8_transmission, node0_bsdf_out9_ior);
|
|
|
|
|
|
ALBEDO = node0_bsdf_out0_albedo;
|
|
SSS_STRENGTH = node0_bsdf_out1_sss_strength;
|
|
SPECULAR = node0_bsdf_out3_specular;
|
|
METALLIC = node0_bsdf_out2_metallic;
|
|
ROUGHNESS = node0_bsdf_out4_roughness;
|
|
CLEARCOAT = node0_bsdf_out5_clearcoat;
|
|
CLEARCOAT_GLOSS = node0_bsdf_out6_clearcoat_gloss;
|
|
NORMAL = node0_in19_normal;
|
|
// uncomment it when you need it
|
|
// TRANSMISSION = vec3(1.0, 1.0, 1.0) * node0_bsdf_out8_transmission;
|
|
// uncomment it when you are modifing TANGENT
|
|
// TANGENT = normalize(cross(cross(node0_in21_tangent, NORMAL), NORMAL));
|
|
// BINORMAL = cross(TANGENT, NORMAL);
|
|
// uncomment it when you have tangent(UV) set
|
|
// ANISOTROPY = node0_bsdf_out7_anisotropy;
|
|
}
|
|
"
|
|
|
|
[sub_resource id=5 type="ShaderMaterial"]
|
|
|
|
resource_name = ""
|
|
shader = SubResource(4)
|
|
|
|
[sub_resource id=6 type="ArrayMesh"]
|
|
|
|
resource_name = "closet_door_left"
|
|
surfaces/0 = {
|
|
"material":SubResource(5),
|
|
"primitive":4,
|
|
"arrays":[
|
|
Vector3Array(0.00635256, 1.82395, -0.00049841, 0.366967, 0.817119, -0.00049847, 0.366967, 1.09745, -0.00049847, 0.399134, 0.817119, -0.00049847, 0.42621, 0.0835765, -0.00049847, 0.00635256, 1.82395, -0.00049841, 0.42621, 1.82395, -0.0324249, 0.00635256, 1.82395, -0.0324249, 0.000172034, 1.82395, -0.00049841, 0.00635256, 0.0835765, -0.00049847, 0.00635256, 0.0835765, -0.032425, 0.42621, 0.0835765, -0.00049847, 0.00635256, 0.0835765, -0.00049847, 0.42621, 1.82395, -0.00049841, 0.42621, 0.0835765, -0.032425, 0.42621, 1.82395, -0.0324249, 0.00635256, 1.82395, -0.0324249, 0.42621, 0.0835765, -0.032425, 0.00635256, 0.0835765, -0.032425, 0.000172034, 1.82395, -0.00049841, 0.000172034, 1.82395, -0.0324249, 0.000172034, 1.82395, -0.0324249, 0.000172034, 0.0835765, -0.00049847, 0.000172034, 1.82395, -0.00049841, 0.000172034, 0.0835765, -0.032425, 0.000172034, 0.0835765, -0.032425, 0.000172034, 1.82395, -0.0324249, 0.366967, 0.817119, 0.017358, 0.366967, 1.09745, -0.00049847, 0.366967, 0.817119, -0.00049847, 0.399134, 0.817119, 0.017358, 0.366967, 0.817119, -0.00049847, 0.399134, 0.817119, -0.00049847, 0.366967, 1.09745, 0.017358, 0.399134, 0.817119, 0.017358, 0.399134, 1.09745, 0.017358, 0.366967, 1.09745, 0.017358, 0.399134, 1.09745, -0.00049847, 0.366967, 1.09745, -0.00049847, 0.399134, 1.09745, 0.017358, 0.399134, 0.817119, -0.00049847, 0.399134, 1.09745, -0.00049847, 0.399134, 1.09745, -0.00049847, 0.42621, 1.82395, -0.00049841, 0.42621, 1.82395, -0.00049841, 0.000172034, 0.0835765, -0.00049847, 0.42621, 0.0835765, -0.032425, 0.42621, 0.0835765, -0.00049847, 0.42621, 1.82395, -0.0324249, 0.000172034, 0.0835765, -0.032425, 0.000172034, 0.0835765, -0.00049847, 0.366967, 1.09745, 0.017358, 0.366967, 0.817119, 0.017358, 0.366967, 0.817119, 0.017358, 0.399134, 1.09745, 0.017358, 0.399134, 0.817119, 0.017358),
|
|
Vector3Array(1.37725e-08, -4.98629e-08, 1.0, 4.66681e-08, -1.70523e-08, 1.0, 9.40305e-08, -3.53204e-08, 1.0, -6.18584e-07, -2.24412e-08, 1.0, -2.17942e-08, -8.43063e-10, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -3.42443e-08, 1.0, 1.01322e-08, -2.21122e-08, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 3.41533e-08, -1.0, 0.0, 3.31384e-08, -1.0, 0.0, 3.28035e-08, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 3.24748e-08, -1.0, 0.0, 3.51744e-08, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.45022e-06, -2.79417e-08, 1.0, -3.04242e-08, -8.06921e-08, 1.0, 0.0, 1.0, 0.0, 0.0, -3.42443e-08, 1.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 3.31383e-08, -1.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0),
|
|
null, ; No Tangents,
|
|
null, ; no Vertex Colors,
|
|
null, ; No UV1,
|
|
null, ; No UV2,
|
|
null, ; No Bones,
|
|
null, ; No Weights,
|
|
IntArray(0, 2, 1, 3, 4, 1, 5, 7, 6, 8, 0, 9, 10, 12, 11, 13, 15, 14, 16, 18, 17, 19, 20, 7, 21, 23, 22, 12, 10, 24, 16, 26, 25, 27, 29, 28, 30, 32, 31, 33, 35, 34, 36, 38, 37, 39, 41, 40, 0, 1, 9, 9, 1, 4, 42, 2, 43, 43, 2, 0, 4, 3, 43, 43, 3, 42, 5, 6, 44, 8, 9, 45, 10, 11, 46, 13, 14, 47, 16, 17, 48, 19, 7, 5, 21, 22, 49, 12, 24, 50, 16, 25, 18, 27, 28, 51, 30, 31, 52, 33, 34, 53, 36, 37, 54, 39, 40, 55)
|
|
],
|
|
"morph_arrays":[]
|
|
}
|
|
|
|
[sub_resource id=7 type="Animation"]
|
|
|
|
resource_name = "closed"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=8 type="Animation"]
|
|
|
|
resource_name = "default"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=9 type="Animation"]
|
|
|
|
resource_name = "closed"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=10 type="Animation"]
|
|
|
|
resource_name = "open"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.974314, 0.0, 0.225194, 1.0, 1.0, 1.0, 0.0416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.974314, 0.0, 0.225194, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=11 type="Animation"]
|
|
|
|
resource_name = "openning"
|
|
step = 0.1
|
|
length = 1.20833
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -6.39612e-05, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0833333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.00051169, 0.0, 1.0, 1.0, 1.0, 1.0, 0.125, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.00172695, 0.0, 0.999999, 1.0, 1.0, 1.0, 0.166667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.00409351, 0.0, 0.999992, 1.0, 1.0, 1.0, 0.208333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.00799507, 0.0, 0.999968, 1.0, 1.0, 1.0, 0.25, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0138152, 0.0, 0.999905, 1.0, 1.0, 1.0, 0.291667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0219369, 0.0, 0.999759, 1.0, 1.0, 1.0, 0.333333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0327423, 0.0, 0.999464, 1.0, 1.0, 1.0, 0.375, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0466108, 0.0, 0.998913, 1.0, 1.0, 1.0, 0.416667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0639176, 0.0, 0.997955, 1.0, 1.0, 1.0, 0.458333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.0850296, 0.0, 0.996378, 1.0, 1.0, 1.0, 0.5, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.1103, 0.0, 0.993898, 1.0, 1.0, 1.0, 0.541667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.140061, 0.0, 0.990143, 1.0, 1.0, 1.0, 0.583333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.17461, 0.0, 0.984638, 1.0, 1.0, 1.0, 0.625, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.214196, 0.0, 0.976791, 1.0, 1.0, 1.0, 0.666667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.258999, 0.0, 0.965878, 1.0, 1.0, 1.0, 0.708333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.309095, 0.0, 0.951031, 1.0, 1.0, 1.0, 0.75, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.364431, 0.0, 0.93123, 1.0, 1.0, 1.0, 0.791667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.424772, 0.0, 0.9053, 1.0, 1.0, 1.0, 0.833333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.489651, 0.0, 0.871918, 1.0, 1.0, 1.0, 0.875, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.558308, 0.0, 0.829634, 1.0, 1.0, 1.0, 0.916667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.629616, 0.0, 0.776906, 1.0, 1.0, 1.0, 0.958333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.70201, 0.0, 0.712167, 1.0, 1.0, 1.0, 1.0, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.779959, 0.0, 0.625831, 1.0, 1.0, 1.0, 1.04167, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.856819, 0.0, 0.515617, 1.0, 1.0, 1.0, 1.08333, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.918442, 0.0, 0.395557, 1.0, 1.0, 1.0, 1.125, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.958661, 0.0, 0.284551, 1.0, 1.0, 1.0, 1.16667, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.979097, 0.0, 0.203393, 1.0, 1.0, 1.0, 1.20833, 1.0, -0.408956, 0.0, 0.672461, 0.0, -0.985068, 0.0, 0.172165, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=12 type="Shader"]
|
|
|
|
resource_name = "Shader Nodetree"
|
|
code = "shader_type spatial;
|
|
render_mode blend_mix, depth_draw_always, cull_back, diffuse_burley, specular_schlick_ggx;
|
|
|
|
|
|
|
|
void node_bsdf_principled(vec4 color, float subsurface, vec4 subsurface_color,
|
|
float metallic, float specular, float roughness, float clearcoat,
|
|
float clearcoat_roughness, float anisotropy, float transmission,
|
|
float IOR, out vec3 albedo, out float sss_strength_out,
|
|
out float metallic_out, out float specular_out,
|
|
out float roughness_out, out float clearcoat_out,
|
|
out float clearcoat_gloss_out, out float anisotropy_out,
|
|
out float transmission_out, out float ior) {
|
|
metallic = clamp(metallic, 0.0, 1.0);
|
|
transmission = clamp(transmission, 0.0, 1.0);
|
|
|
|
subsurface = subsurface * (1.0 - metallic);
|
|
|
|
albedo = mix(color.rgb, subsurface_color.rgb, subsurface);
|
|
sss_strength_out = subsurface;
|
|
metallic_out = metallic;
|
|
specular_out = pow((IOR - 1.0)/(IOR + 1.0), 2)/0.08;
|
|
roughness_out = roughness;
|
|
clearcoat_out = clearcoat * (1.0 - transmission);
|
|
clearcoat_gloss_out = 1.0 - clearcoat_roughness;
|
|
anisotropy_out = clamp(anisotropy, 0.0, 1.0);
|
|
transmission_out = (1.0 - transmission) * (1.0 - metallic);
|
|
ior = IOR;
|
|
}
|
|
|
|
void vertex () {
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}
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void fragment () {
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// node: 'Principled BSDF'
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// type: 'ShaderNodeBsdfPrincipled'
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// input sockets handling
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vec4 node0_in0_basecolor = vec4(0.6399999856948853, 0.6399999856948853,
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0.6399999856948853, 1.0);
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float node0_in1_subsurface = float(0.0);
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vec3 node0_in2_subsurfaceradius = vec3(1.0, 0.20000000298023224,
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0.10000000149011612);
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vec4 node0_in3_subsurfacecolor = vec4(0.800000011920929, 0.800000011920929,
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0.800000011920929, 1.0);
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float node0_in4_metallic = float(0.0);
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float node0_in5_specular = float(0.019999999552965164);
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float node0_in6_speculartint = float(0.0);
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float node0_in7_roughness = float(1.0);
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float node0_in8_anisotropic = float(0.0);
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float node0_in9_anisotropicrotation = float(0.0);
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float node0_in10_sheen = float(0.0);
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float node0_in11_sheentint = float(0.5);
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float node0_in12_clearcoat = float(0.0);
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float node0_in13_clearcoatroughness = float(0.029999999329447746);
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float node0_in14_ior = float(1.0);
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float node0_in15_transmission = float(0.0);
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float node0_in16_transmissionroughness = float(0.0);
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vec4 node0_in17_emission = vec4(0.0, 0.0, 0.0, 1.0);
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float node0_in18_alpha = float(1.0);
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vec3 node0_in19_normal = NORMAL;
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vec3 node0_in20_clearcoatnormal = vec3(0.0, 0.0, 0.0);
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vec3 node0_in21_tangent = TANGENT;
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// output sockets definitions
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vec3 node0_bsdf_out0_albedo;
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float node0_bsdf_out1_sss_strength;
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float node0_bsdf_out3_specular;
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float node0_bsdf_out2_metallic;
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float node0_bsdf_out4_roughness;
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float node0_bsdf_out5_clearcoat;
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float node0_bsdf_out6_clearcoat_gloss;
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float node0_bsdf_out7_anisotropy;
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float node0_bsdf_out8_transmission;
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float node0_bsdf_out9_ior;
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node_bsdf_principled(node0_in0_basecolor, node0_in1_subsurface,
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node0_in3_subsurfacecolor, node0_in4_metallic, node0_in5_specular,
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node0_in7_roughness, node0_in12_clearcoat, node0_in13_clearcoatroughness,
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node0_in8_anisotropic, node0_in15_transmission, node0_in14_ior,
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node0_bsdf_out0_albedo, node0_bsdf_out1_sss_strength, node0_bsdf_out2_metallic,
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node0_bsdf_out3_specular, node0_bsdf_out4_roughness, node0_bsdf_out5_clearcoat,
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node0_bsdf_out6_clearcoat_gloss, node0_bsdf_out7_anisotropy,
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node0_bsdf_out8_transmission, node0_bsdf_out9_ior);
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ALBEDO = node0_bsdf_out0_albedo;
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SSS_STRENGTH = node0_bsdf_out1_sss_strength;
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SPECULAR = node0_bsdf_out3_specular;
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METALLIC = node0_bsdf_out2_metallic;
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ROUGHNESS = node0_bsdf_out4_roughness;
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CLEARCOAT = node0_bsdf_out5_clearcoat;
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CLEARCOAT_GLOSS = node0_bsdf_out6_clearcoat_gloss;
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NORMAL = node0_in19_normal;
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// uncomment it when you need it
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// TRANSMISSION = vec3(1.0, 1.0, 1.0) * node0_bsdf_out8_transmission;
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// uncomment it when you are modifing TANGENT
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// TANGENT = normalize(cross(cross(node0_in21_tangent, NORMAL), NORMAL));
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// BINORMAL = cross(TANGENT, NORMAL);
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// uncomment it when you have tangent(UV) set
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// ANISOTROPY = node0_bsdf_out7_anisotropy;
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}
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"
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[sub_resource id=13 type="ShaderMaterial"]
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resource_name = ""
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shader = SubResource(12)
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[sub_resource id=14 type="ArrayMesh"]
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resource_name = "closet_door_right"
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surfaces/0 = {
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"material":SubResource(13),
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|
"primitive":4,
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|
"arrays":[
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|
Vector3Array(-0.417257, 1.82395, 0.000198439, -0.39682, 1.09745, 0.00019838, -0.364652, 1.09745, 0.00019838, -0.00103214, 0.0835765, 0.00019838, -0.364652, 0.817119, 0.00019838, -0.417257, 1.82395, 0.000198439, -0.00103214, 1.82395, -0.0317281, -0.417257, 1.82395, -0.0317281, -0.423438, 1.82395, 0.000198439, -0.417257, 0.0835765, 0.00019838, -0.417257, 0.0835765, -0.0317281, -0.00103214, 0.0835765, 0.00019838, -0.417257, 0.0835765, 0.00019838, -0.00103214, 1.82395, 0.000198439, -0.00103214, 0.0835765, -0.0317281, -0.00103214, 1.82395, -0.0317281, -0.417257, 1.82395, -0.0317281, -0.00103214, 0.0835765, -0.0317281, -0.417257, 0.0835765, -0.0317281, -0.423438, 1.82395, 0.000198439, -0.423438, 1.82395, -0.0317281, -0.423438, 1.82395, -0.0317281, -0.423438, 0.0835765, 0.00019838, -0.423438, 1.82395, 0.000198439, -0.423438, 0.0835765, -0.0317281, -0.423438, 0.0835765, -0.0317281, -0.423438, 1.82395, -0.0317281, -0.39682, 0.817119, 0.0180549, -0.39682, 1.09745, 0.00019838, -0.39682, 0.817119, 0.00019838, -0.364652, 0.817119, 0.0180549, -0.39682, 0.817119, 0.00019838, -0.364652, 0.817119, 0.00019838, -0.39682, 1.09745, 0.0180549, -0.364652, 0.817119, 0.0180549, -0.364652, 1.09745, 0.0180549, -0.39682, 1.09745, 0.0180549, -0.364652, 1.09745, 0.00019838, -0.39682, 1.09745, 0.00019838, -0.364652, 1.09745, 0.0180549, -0.364652, 0.817119, 0.00019838, -0.364652, 1.09745, 0.00019838, -0.39682, 0.817119, 0.00019838, -0.00103214, 1.82395, 0.000198439, -0.00103214, 1.82395, 0.000198439, -0.423438, 0.0835765, 0.00019838, -0.00103214, 0.0835765, -0.0317281, -0.00103214, 0.0835765, 0.00019838, -0.00103214, 1.82395, -0.0317281, -0.423438, 0.0835765, -0.0317281, -0.423438, 0.0835765, 0.00019838, -0.39682, 1.09745, 0.0180549, -0.39682, 0.817119, 0.0180549, -0.39682, 0.817119, 0.0180549, -0.364652, 1.09745, 0.0180549, -0.364652, 0.817119, 0.0180549),
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Vector3Array(1.52159e-08, -5.76213e-08, 1.0, 1.9269e-06, -2.78361e-08, 1.0, -4.72805e-08, -5.23765e-08, 1.0, -2.09344e-08, -7.50606e-09, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -3.42418e-08, 1.0, 1.08996e-08, -1.7435e-08, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 3.44918e-08, -1.0, 0.0, 3.56146e-08, -1.0, 0.0, 3.55853e-08, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 3.51717e-08, -1.0, 0.0, 3.51717e-08, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 8.19491e-07, -2.24756e-08, 1.0, -2.82116e-08, -6.79092e-08, 1.0, 0.0, 1.0, 0.0, 0.0, -3.42629e-08, 1.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 3.34275e-08, -1.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0),
|
|
null, ; No Tangents,
|
|
null, ; no Vertex Colors,
|
|
null, ; No UV1,
|
|
null, ; No UV2,
|
|
null, ; No Bones,
|
|
null, ; No Weights,
|
|
IntArray(0, 2, 1, 3, 4, 2, 5, 7, 6, 8, 0, 9, 10, 12, 11, 13, 15, 14, 16, 18, 17, 19, 20, 7, 21, 23, 22, 12, 10, 24, 16, 26, 25, 27, 29, 28, 30, 32, 31, 33, 35, 34, 36, 38, 37, 39, 41, 40, 0, 42, 9, 0, 1, 42, 3, 2, 43, 43, 2, 0, 42, 4, 9, 9, 4, 3, 5, 6, 44, 8, 9, 45, 10, 11, 46, 13, 14, 47, 16, 17, 48, 19, 7, 5, 21, 22, 49, 12, 24, 50, 16, 25, 18, 27, 28, 51, 30, 31, 52, 33, 34, 53, 36, 37, 54, 39, 40, 55)
|
|
],
|
|
"morph_arrays":[]
|
|
}
|
|
|
|
[sub_resource id=15 type="Animation"]
|
|
|
|
resource_name = "closed"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=16 type="Animation"]
|
|
|
|
resource_name = "default"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=17 type="Animation"]
|
|
|
|
resource_name = "closed"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=18 type="Animation"]
|
|
|
|
resource_name = "open_r"
|
|
step = 0.1
|
|
length = 0.0416667
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.986832, 0.0, 0.161751, 1.0, 1.0, 1.0, 0.0416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.986832, 0.0, 0.161751, 1.0, 1.0, 1.0]
|
|
|
|
[sub_resource id=19 type="Animation"]
|
|
|
|
resource_name = "openning_r"
|
|
step = 0.1
|
|
length = 1.20833
|
|
loop = false
|
|
tracks/0/type = "transform"
|
|
tracks/0/path = NodePath(".:")
|
|
tracks/0/interp = 1
|
|
tracks/0/keys = [0.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 5.71012e-05, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0833333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.000456809, 0.0, 1.0, 1.0, 1.0, 1.0, 0.125, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.00154173, 0.0, 0.999999, 1.0, 1.0, 1.0, 0.166667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.00365447, 0.0, 0.999993, 1.0, 1.0, 1.0, 0.208333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.00713759, 0.0, 0.999975, 1.0, 1.0, 1.0, 0.25, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0123335, 0.0, 0.999924, 1.0, 1.0, 1.0, 0.291667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0195844, 0.0, 0.999808, 1.0, 1.0, 1.0, 0.333333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0292316, 0.0, 0.999573, 1.0, 1.0, 1.0, 0.375, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0416147, 0.0, 0.999134, 1.0, 1.0, 1.0, 0.416667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0570701, 0.0, 0.99837, 1.0, 1.0, 1.0, 0.458333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0759285, 0.0, 0.997113, 1.0, 1.0, 1.0, 0.5, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.0985108, 0.0, 0.995136, 1.0, 1.0, 1.0, 0.541667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.125122, 0.0, 0.992141, 1.0, 1.0, 1.0, 0.583333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.156045, 0.0, 0.98775, 1.0, 1.0, 1.0, 0.625, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.191526, 0.0, 0.981488, 1.0, 1.0, 1.0, 0.666667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.23176, 0.0, 0.972773, 1.0, 1.0, 1.0, 0.708333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.276873, 0.0, 0.960907, 1.0, 1.0, 1.0, 0.75, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.326893, 0.0, 0.945061, 1.0, 1.0, 1.0, 0.791667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.38172, 0.0, 0.924278, 1.0, 1.0, 1.0, 0.833333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.441087, 0.0, 0.897465, 1.0, 1.0, 1.0, 0.875, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.50451, 0.0, 0.863406, 1.0, 1.0, 1.0, 0.916667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.571238, 0.0, 0.820785, 1.0, 1.0, 1.0, 0.958333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.640193, 0.0, 0.768214, 1.0, 1.0, 1.0, 1.0, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.709907, 0.0, 0.704295, 1.0, 1.0, 1.0, 1.04167, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.793713, 0.0, 0.608293, 1.0, 1.0, 1.0, 1.08333, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.881148, 0.0, 0.47284, 1.0, 1.0, 1.0, 1.125, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.945073, 0.0, 0.326859, 1.0, 1.0, 1.0, 1.16667, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.977812, 0.0, 0.209486, 1.0, 1.0, 1.0, 1.20833, 1.0, 0.445465, 0.0, 0.672461, 0.0, 0.986832, 0.0, 0.161751, 1.0, 1.0, 1.0]
|
|
|
|
[node type="Spatial" name="Scene"]
|
|
|
|
[node name="closet-col" type="MeshInstance" parent="."]
|
|
|
|
mesh = SubResource(3)
|
|
visible = true
|
|
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
|
|
|
|
[node name="closet_door_left-col" type="MeshInstance" parent="closet-col"]
|
|
|
|
mesh = SubResource(6)
|
|
visible = true
|
|
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, -0.408956, 0.0, 0.672461)
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="closet-col/closet_door_left-col"]
|
|
|
|
root_node = NodePath("..:")
|
|
anims/closed = SubResource(9)
|
|
anims/default = SubResource(8)
|
|
anims/open = SubResource(10)
|
|
anims/openning = SubResource(11)
|
|
|
|
[node name="closet_door_right-col" type="MeshInstance" parent="closet-col"]
|
|
|
|
mesh = SubResource(14)
|
|
visible = true
|
|
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.445465, 0.0, 0.672461)
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="closet-col/closet_door_right-col"]
|
|
|
|
root_node = NodePath("..:")
|
|
anims/closed = SubResource(17)
|
|
anims/default = SubResource(16)
|
|
anims/open_r = SubResource(18)
|
|
anims/openning_r = SubResource(19)
|