29 lines
790 B
GDScript3
29 lines
790 B
GDScript3
extends Camera
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
var drag: bool = false
|
|
var motion : = Vector2()
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
if motion.length() > 1.0:
|
|
translation -= transform.basis.z * 1.5 * motion.y * delta
|
|
get_parent().rotate_y(motion.x * 0.9 * delta)
|
|
motion = Vector2()
|
|
|
|
func _unhandled_input(event):
|
|
if event is InputEventMouseButton:
|
|
if event.button_index == 1 && event.is_pressed():
|
|
drag = true
|
|
elif event.button_index == 1 && !event.is_pressed():
|
|
drag = false
|
|
elif event is InputEventMouseMotion:
|
|
if drag:
|
|
motion += event.relative
|