Initial commit
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5
.gitignore
vendored
Normal file
5
.gitignore
vendored
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.import
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godot/logs
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assets/blender/*.blend1
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assets/blender/*.blend2
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assets/blender/*.blend3
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8
.gitmodules
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8
.gitmodules
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[submodule "src/godot"]
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path = src/godot
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url = git@github.com:godotengine/godot
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branch = 3.x
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[submodule "dialogic"]
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path = dialogic
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url = https://github.com/coppolaemilio/dialogic
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branch = main
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14
Makefile
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14
Makefile
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.PHONY: all godot-editor-main
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all: godot-editor-main
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godot-editor-main:
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cd src/godot; \
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scons platform=x11 target=release_debug tools=yes custom_modules=../modules -j6; \
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scons platform=x11 target=release tools=no custom_modules=../modules -j6; \
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scons platform=x11 target=release_debug tools=no custom_modules=../modules -j6;
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# cd src/godot; \
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# scons platform=x11 target=debug tools=yes custom_modules=../modules -j6
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cd src/godot; \
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scons platform=x11 target=release tools=no custom_modules=../modules -j6;
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# scons platform=server target=release_debug tools=yes custom_modules=../modules -j6
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# scons platform=windows target=release tools=yes custom_modules=../modules -j6
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# scons platform=javascript target=release tools=yes custom_modules=../modules -j6
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4
run-editor.sh
Executable file
4
run-editor.sh
Executable file
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#!/bin/sh
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cd godot
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../src/godot/bin/godot.x11.opt.tools.64 -e $*
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