Terrain setup
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65
godot/terrain/main_data.tscn
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65
godot/terrain/main_data.tscn
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[gd_scene load_steps=6 format=2]
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[sub_resource type="VoxelStreamSQLite" id=1]
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[sub_resource type="OpenSimplexNoise" id=8]
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lacunarity = 3.0
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[sub_resource type="VoxelGeneratorGraph" id=9]
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graph_data = {
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"connections": [ [ 10, 0, 8, 1 ], [ 8, 0, 4, 0 ], [ 7, 0, 10, 1 ], [ 6, 0, 10, 0 ], [ 3, 0, 6, 1 ], [ 2, 0, 8, 0 ], [ 1, 0, 6, 0 ] ],
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"nodes": {
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"1": {
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"gui_position": Vector2( 440, 50 ),
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"type": "InputX"
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},
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"10": {
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"gui_position": Vector2( 860, 240 ),
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"type": "Multiply"
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},
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"2": {
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"gui_position": Vector2( 440, 150 ),
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"type": "InputY"
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},
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"3": {
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"gui_position": Vector2( 440, 250 ),
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"type": "InputZ"
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},
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"4": {
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"gui_position": Vector2( 1160, 120 ),
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"type": "OutputSDF"
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},
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"6": {
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"gui_position": Vector2( 700, 220 ),
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"noise": SubResource( 8 ),
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"type": "Noise2D"
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},
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"7": {
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"gui_position": Vector2( 540, 360 ),
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"type": "Constant",
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"value": 64.0
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},
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"8": {
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"gui_position": Vector2( 1020, 140 ),
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"type": "Subtract"
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}
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}
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}
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[sub_resource type="VoxelMesherTransvoxel" id=4]
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texturing_mode = 1
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mesh_optimization_enabled = true
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[sub_resource type="SpatialMaterial" id=7]
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[node name="main_data" type="Spatial"]
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[node name="VoxelLodTerrain" type="VoxelLodTerrain" parent="."]
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stream = SubResource( 1 )
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generator = SubResource( 9 )
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mesher = SubResource( 4 )
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material = SubResource( 7 )
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full_load_mode_enabled = true
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 300, 0 )
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