Terrain setup

This commit is contained in:
2022-10-25 19:27:49 +03:00
parent 118e3df72f
commit e9ccbf5ce5
8 changed files with 96 additions and 5 deletions

4
.gitmodules vendored
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@@ -6,3 +6,7 @@
path = dialogic path = dialogic
url = https://github.com/coppolaemilio/dialogic url = https://github.com/coppolaemilio/dialogic
branch = main branch = main
[submodule "src/modules/voxel"]
path = src/modules/voxel
url = https://github.com/Zylann/godot_voxel
branch = godot3.x

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@@ -2,13 +2,13 @@
all: godot-editor-main all: godot-editor-main
godot-editor-main: godot-editor-main:
cd src/godot; \ cd src/godot; \
scons platform=x11 target=release_debug tools=yes custom_modules=../modules -j6; \ scons platform=x11 target=release_debug tools=yes custom_modules=../modules -j6
scons platform=x11 target=release tools=no custom_modules=../modules -j6; \ # scons platform=x11 target=release tools=no custom_modules=../modules -j6; \
scons platform=x11 target=release_debug tools=no custom_modules=../modules -j6; # scons platform=x11 target=release_debug tools=no custom_modules=../modules -j6;
# cd src/godot; \ # cd src/godot; \
# scons platform=x11 target=debug tools=yes custom_modules=../modules -j6 # scons platform=x11 target=debug tools=yes custom_modules=../modules -j6
cd src/godot; \ # cd src/godot; \
scons platform=x11 target=release tools=no custom_modules=../modules -j6; # scons platform=x11 target=release tools=no custom_modules=../modules -j6;
# scons platform=server target=release_debug tools=yes custom_modules=../modules -j6 # scons platform=server target=release_debug tools=yes custom_modules=../modules -j6
# scons platform=windows target=release tools=yes custom_modules=../modules -j6 # scons platform=windows target=release tools=yes custom_modules=../modules -j6
# scons platform=javascript target=release tools=yes custom_modules=../modules -j6 # scons platform=javascript target=release tools=yes custom_modules=../modules -j6

1
dialogic Submodule

Submodule dialogic added at c0542caeae

9
godot/map.tscn Normal file
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@@ -0,0 +1,9 @@
[gd_scene format=2]
[node name="map" type="Node2D"]
[node name="road1" type="Line2D" parent="."]
points = PoolVector2Array( -100, -100, 100, -100 )
[node name="road2" type="Line2D" parent="."]
points = PoolVector2Array( -100, 100, 100, 100 )

10
godot/project.godot Normal file
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@@ -0,0 +1,10 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4

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@@ -0,0 +1,65 @@
[gd_scene load_steps=6 format=2]
[sub_resource type="VoxelStreamSQLite" id=1]
[sub_resource type="OpenSimplexNoise" id=8]
lacunarity = 3.0
[sub_resource type="VoxelGeneratorGraph" id=9]
graph_data = {
"connections": [ [ 10, 0, 8, 1 ], [ 8, 0, 4, 0 ], [ 7, 0, 10, 1 ], [ 6, 0, 10, 0 ], [ 3, 0, 6, 1 ], [ 2, 0, 8, 0 ], [ 1, 0, 6, 0 ] ],
"nodes": {
"1": {
"gui_position": Vector2( 440, 50 ),
"type": "InputX"
},
"10": {
"gui_position": Vector2( 860, 240 ),
"type": "Multiply"
},
"2": {
"gui_position": Vector2( 440, 150 ),
"type": "InputY"
},
"3": {
"gui_position": Vector2( 440, 250 ),
"type": "InputZ"
},
"4": {
"gui_position": Vector2( 1160, 120 ),
"type": "OutputSDF"
},
"6": {
"gui_position": Vector2( 700, 220 ),
"noise": SubResource( 8 ),
"type": "Noise2D"
},
"7": {
"gui_position": Vector2( 540, 360 ),
"type": "Constant",
"value": 64.0
},
"8": {
"gui_position": Vector2( 1020, 140 ),
"type": "Subtract"
}
}
}
[sub_resource type="VoxelMesherTransvoxel" id=4]
texturing_mode = 1
mesh_optimization_enabled = true
[sub_resource type="SpatialMaterial" id=7]
[node name="main_data" type="Spatial"]
[node name="VoxelLodTerrain" type="VoxelLodTerrain" parent="."]
stream = SubResource( 1 )
generator = SubResource( 9 )
mesher = SubResource( 4 )
material = SubResource( 7 )
full_load_mode_enabled = true
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 300, 0 )

1
src/godot Submodule

Submodule src/godot added at 33b80bd933

1
src/modules/voxel Submodule

Submodule src/modules/voxel added at e690497838