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# SPDX-License-Identifier: BSD-3-Clause
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# Copyright 2016 Blender Foundation.
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# - Find CPPUNIT library
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# Find the native CPPUNIT includes and library
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# This module defines
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# CPPUNIT_INCLUDE_DIRS, where to find cppunit.h, Set when
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# CPPUNIT is found.
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# CPPUNIT_LIBRARIES, libraries to link against to use CPPUNIT.
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# CPPUNIT_ROOT_DIR, The base directory to search for CPPUNIT.
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# This can also be an environment variable.
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# CPPUNIT_FOUND, If false, do not try to use CPPUNIT.
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#
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# also defined, but not for general use are
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# CPPUNIT_LIBRARY, where to find the CPPUNIT library.
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# If CPPUNIT_ROOT_DIR was defined in the environment, use it.
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IF(NOT CPPUNIT_ROOT_DIR AND NOT $ENV{CPPUNIT_ROOT_DIR} STREQUAL "")
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SET(CPPUNIT_ROOT_DIR $ENV{CPPUNIT_ROOT_DIR})
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ENDIF()
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SET(_cppunit_SEARCH_DIRS
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${CPPUNIT_ROOT_DIR}
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/opt/lib/cppunit
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)
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FIND_PATH(CPPUNIT_INCLUDE_DIR
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NAMES
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cppunit/Test.h
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HINTS
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${_cppunit_SEARCH_DIRS}
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PATH_SUFFIXES
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include
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)
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FIND_LIBRARY(CPPUNIT_LIBRARY
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NAMES
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cppunit
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HINTS
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${_cppunit_SEARCH_DIRS}
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PATH_SUFFIXES
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lib64 lib
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)
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# handle the QUIETLY and REQUIRED arguments and set CPPUNIT_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(CPPUNIT DEFAULT_MSG
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CPPUNIT_LIBRARY CPPUNIT_INCLUDE_DIR)
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IF(CPPUNIT_FOUND)
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SET(CPPUNIT_LIBRARIES ${CPPUNIT_LIBRARY})
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SET(CPPUNIT_INCLUDE_DIRS ${CPPUNIT_INCLUDE_DIR})
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ELSE()
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SET(CPPUNIT_FOUND FALSE)
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ENDIF()
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MARK_AS_ADVANCED(
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CPPUNIT_INCLUDE_DIR
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CPPUNIT_LIBRARY
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)
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