Blender build data
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140
blender-build/build_environment/windows/build_deps.cmd
Normal file
140
blender-build/build_environment/windows/build_deps.cmd
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@echo off
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if NOT "%1" == "" (
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if "%1" == "2017" (
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echo "Building for VS2017"
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set VSVER=15.0
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set VSVER_SHORT=15
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set BuildDir=VS15
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goto par2
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)
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if "%1" == "2019" (
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echo "Building for VS2019"
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set VSVER=15.0
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set VSVER_SHORT=15
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set BuildDir=VS15
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goto par2
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)
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)
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:usage
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Echo Usage build_deps 2017/2019 x64
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goto exit
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:par2
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if NOT "%2" == "" (
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if "%2" == "x64" (
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echo "Building for x64"
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set HARVESTROOT=Win64_vc
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set ARCH=64
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if "%1" == "2019" (
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set CMAKE_BUILDER=Visual Studio 16 2019
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set CMAKE_BUILD_ARCH=-A x64
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)
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if "%1" == "2017" (
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set CMAKE_BUILDER=Visual Studio 15 2017 Win64
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set CMAKE_BUILD_ARCH=
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)
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goto start
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)
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)
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goto usage
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:start
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setlocal ENABLEEXTENSIONS
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set CMAKE_DEBUG_OPTIONS=-DWITH_OPTIMIZED_DEBUG=On
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if "%3" == "debug" set CMAKE_DEBUG_OPTIONS=-DWITH_OPTIMIZED_DEBUG=Off
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set dobuild=1
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if "%4" == "nobuild" set dobuild=0
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REM If Python is be available certain deps may try to
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REM to use this over the version we build, to prevent that
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REM make sure pythonw is NOT in the path. We look for pythonw.exe
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REM since windows apparently ships a python.exe that just opens up
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REM the windows store but does not ship any actual python files that
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REM could cause issues.
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for %%X in (pythonw.exe) do (set PYTHONW=%%~$PATH:X)
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if EXIST "%PYTHONW%" (
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echo PYTHON found at %PYTHONW% dependencies cannot be build with python available in the path
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goto exit
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)
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set SOURCE_DIR=%~dp0\..
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set BUILD_DIR=%cd%\build
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set HARVEST_DIR=%BUILD_DIR%\output
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set STAGING=%BUILD_DIR%\S
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rem for python module build
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set MSSdk=1
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set DISTUTILS_USE_SDK=1
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rem if you let pip pick its own build dirs, it'll stick it somewhere deep inside the user profile
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rem and cython will refuse to link due to a path that gets too long.
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set TMPDIR=c:\t\
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rem for python externals source to be shared between the various archs and compilers
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mkdir %BUILD_DIR%\downloads\externals
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REM Detect MSVC Installation
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if DEFINED VisualStudioVersion goto msvc_detect_finally
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set VALUE_NAME=ProductDir
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REM Check 64 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%VSVER%\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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REM Check 32 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%VSVER%\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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:msvc_detect_finally
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if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
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echo on
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REM Sanity Checks
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where /Q msbuild
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if %ERRORLEVEL% NEQ 0 (
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echo Error: "MSBuild" command not in the PATH.
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echo You must have MSVC installed and run this from the "Developer Command Prompt"
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echo ^(available from Visual Studio's Start menu entry^), aborting!
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goto EOF
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)
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where /Q cmake
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if %ERRORLEVEL% NEQ 0 (
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echo Error: "CMake" command not in the PATH.
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echo You must have CMake installed and added to your PATH, aborting!
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goto EOF
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)
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set StatusFile=%BUILD_DIR%\%1_%2.log
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set original_path=%path%
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set oiio_paths=%Staging%\%BuildDir%%ARCH%R\Release\openimageio\bin;%Staging%\%BuildDir%%ARCH%D\Debug\openimageio\bin
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set boost_paths=%Staging%\%BuildDir%%ARCH%R\Release\boost\lib;%Staging%\%BuildDir%%ARCH%D\Debug\boost\lib
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set openexr_paths=%Staging%\%BuildDir%%ARCH%R\Release\openexr\bin;%Staging%\%BuildDir%%ARCH%D\Debug\openexr\bin
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set imath_paths=%Staging%\%BuildDir%%ARCH%R\Release\imath\bin;%Staging%\%BuildDir%%ARCH%D\Debug\imath\bin
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set tbb_paths=%Staging%\%BuildDir%%ARCH%R\Release\tbb\bin;%Staging%\%BuildDir%%ARCH%D\Debug\tbb\bin
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set path=%BUILD_DIR%\downloads\mingw\mingw64\msys\1.0\bin\;%BUILD_DIR%\downloads\nasm-2.12.01\;%path%;%boost_paths%;%oiio_paths%;%openexr_paths%;%imath_paths%;%tbb_paths%
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mkdir %STAGING%\%BuildDir%%ARCH%R
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cd %Staging%\%BuildDir%%ARCH%R
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echo %DATE% %TIME% : Start > %StatusFile%
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cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DBUILD_MODE=Release -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/
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echo %DATE% %TIME% : Release Configuration done >> %StatusFile%
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if "%dobuild%" == "1" (
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msbuild -maxcpucount:1 "BlenderDependencies.sln" /p:Configuration=Release /fl /flp:logfile=BlenderDeps.log;Verbosity=minimal /verbosity:minimal
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echo %DATE% %TIME% : Release Build done >> %StatusFile%
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cmake --build . --target Harvest_Release_Results > Harvest_Release.txt
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)
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echo %DATE% %TIME% : Release Harvest done >> %StatusFile%
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if "%NODEBUG%" == "1" goto exit
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cd %BUILD_DIR%
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mkdir %STAGING%\%BuildDir%%ARCH%D
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cd %Staging%\%BuildDir%%ARCH%D
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cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DCMAKE_BUILD_TYPE=Debug -DBUILD_MODE=Debug -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/ %CMAKE_DEBUG_OPTIONS%
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echo %DATE% %TIME% : Debug Configuration done >> %StatusFile%
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if "%dobuild%" == "1" (
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msbuild -maxcpucount:1 "BlenderDependencies.sln" /p:Configuration=Debug /verbosity:n /fl /flp:logfile=BlenderDeps.log;;Verbosity=normal
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echo %DATE% %TIME% : Debug Build done >> %StatusFile%
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cmake --build . --target Harvest_Debug_Results> Harvest_Debug.txt
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)
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echo %DATE% %TIME% : Debug Harvest done >> %StatusFile%
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cd %BUILD_DIR%
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:exit
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set path=%original_path%
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Echo .
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