# SPDX-License-Identifier: BSD-3-Clause # Copyright 2016 Blender Foundation. # - Find CPPUNIT library # Find the native CPPUNIT includes and library # This module defines # CPPUNIT_INCLUDE_DIRS, where to find cppunit.h, Set when # CPPUNIT is found. # CPPUNIT_LIBRARIES, libraries to link against to use CPPUNIT. # CPPUNIT_ROOT_DIR, The base directory to search for CPPUNIT. # This can also be an environment variable. # CPPUNIT_FOUND, If false, do not try to use CPPUNIT. # # also defined, but not for general use are # CPPUNIT_LIBRARY, where to find the CPPUNIT library. # If CPPUNIT_ROOT_DIR was defined in the environment, use it. IF(NOT CPPUNIT_ROOT_DIR AND NOT $ENV{CPPUNIT_ROOT_DIR} STREQUAL "") SET(CPPUNIT_ROOT_DIR $ENV{CPPUNIT_ROOT_DIR}) ENDIF() SET(_cppunit_SEARCH_DIRS ${CPPUNIT_ROOT_DIR} /opt/lib/cppunit ) FIND_PATH(CPPUNIT_INCLUDE_DIR NAMES cppunit/Test.h HINTS ${_cppunit_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(CPPUNIT_LIBRARY NAMES cppunit HINTS ${_cppunit_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set CPPUNIT_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(CPPUNIT DEFAULT_MSG CPPUNIT_LIBRARY CPPUNIT_INCLUDE_DIR) IF(CPPUNIT_FOUND) SET(CPPUNIT_LIBRARIES ${CPPUNIT_LIBRARY}) SET(CPPUNIT_INCLUDE_DIRS ${CPPUNIT_INCLUDE_DIR}) ELSE() SET(CPPUNIT_FOUND FALSE) ENDIF() MARK_AS_ADVANCED( CPPUNIT_INCLUDE_DIR CPPUNIT_LIBRARY )