Files
2025-08-17 06:33:24 +03:00

107 lines
5.1 KiB
Diff

diff --git a/build_scripts/build_usd.py b/build_scripts/build_usd.py
index cfe243effb..a4bb94eee1 100644
--- a/build_scripts/build_usd.py
+++ b/build_scripts/build_usd.py
@@ -1415,7 +1415,7 @@ def InstallDraco(context, force, buildArgs):
############################################################
# MaterialX
-MATERIALX_URL = "https://github.com/materialx/MaterialX/archive/v1.38.4.zip"
+MATERIALX_URL = "https://github.com/materialx/MaterialX/archive/v1.38.5.zip"
def InstallMaterialX(context, force, buildArgs):
with CurrentWorkingDirectory(DownloadURL(MATERIALX_URL, context, force)):
diff --git a/pxr/imaging/hdSt/materialXShaderGen.cpp b/pxr/imaging/hdSt/materialXShaderGen.cpp
index df80ff119f..e4b5f04a73 100644
--- a/pxr/imaging/hdSt/materialXShaderGen.cpp
+++ b/pxr/imaging/hdSt/materialXShaderGen.cpp
@@ -136,8 +136,7 @@ HdStMaterialXShaderGen::HdStMaterialXShaderGen(
"st" : mxHdInfo.defaultTexcoordName;
// Register the customized version of the Surface node generator
- registerImplementation("IM_surface_" + GlslShaderGenerator::TARGET,
- HdStMaterialXSurfaceNodeGen::create);
+ registerImplementation("IM_surface_genglsl", HdStMaterialXSurfaceNodeGen::create);
}
// Based on GlslShaderGenerator::generate()
@@ -273,8 +272,7 @@ HdStMaterialXShaderGen::_EmitMxFunctions(
mx::ShaderStage& mxStage) const
{
// Add global constants and type definitions
- emitLibraryInclude("stdlib/" + mx::GlslShaderGenerator::TARGET
- + "/lib/mx_math.glsl", mxContext, mxStage);
+ emitLibraryInclude("stdlib/genglsl/lib/mx_math.glsl", mxContext, mxStage);
emitLine("#if NUM_LIGHTS > 0", mxStage, false);
emitLine("#define MAX_LIGHT_SOURCES NUM_LIGHTS", mxStage, false);
emitLine("#else", mxStage, false);
@@ -394,16 +392,24 @@ HdStMaterialXShaderGen::_EmitMxFunctions(
emitSpecularEnvironment(mxContext, mxStage);
}
if (shadowing) {
- emitLibraryInclude("pbrlib/" + mx::GlslShaderGenerator::TARGET
- + "/lib/mx_shadow.glsl", mxContext, mxStage);
+ emitLibraryInclude("pbrlib/genglsl/lib/mx_shadow.glsl", mxContext, mxStage);
}
+#if MATERIALX_MAJOR_VERSION > 1 || \
+ (MATERIALX_MAJOR_VERSION == 1 && MATERIALX_MINOR_VERSION > 38) || \
+ (MATERIALX_MAJOR_VERSION == 1 && MATERIALX_MINOR_VERSION == 38 && MATERIALX_BUILD_VERSION > 4)
+ // MaterialX 1.38.5 changes the default transmission method to "refraction".
+ mxContext.getOptions().hwTransmissionRenderMethod = mx::TRANSMISSION_OPACITY;
+
+ // Emit transmission code
+ emitTransmissionRender(mxContext, mxStage);
+#endif
+
// Emit directional albedo table code.
if (mxContext.getOptions().hwDirectionalAlbedoMethod ==
mx::HwDirectionalAlbedoMethod::DIRECTIONAL_ALBEDO_TABLE ||
mxContext.getOptions().hwWriteAlbedoTable) {
- emitLibraryInclude("pbrlib/" + mx::GlslShaderGenerator::TARGET
- + "/lib/mx_table.glsl", mxContext, mxStage);
+ emitLibraryInclude("pbrlib/genglsl/lib/mx_table.glsl", mxContext, mxStage);
emitLineBreak(mxStage);
}
@@ -421,7 +427,7 @@ HdStMaterialXShaderGen::_EmitMxFunctions(
// Emit uv transform code globally if needed.
if (mxContext.getOptions().hwAmbientOcclusion) {
emitLibraryInclude(
- "stdlib/" + mx::GlslShaderGenerator::TARGET + "/lib/" +
+ "stdlib/genglsl/lib/" +
_tokenSubstitutions[ShaderGenerator::T_FILE_TRANSFORM_UV],
mxContext, mxStage);
}
@@ -490,10 +496,30 @@ HdStMaterialXShaderGen::_EmitMxSurfaceShader(
// closure/shader nodes and need to be emitted first.
emitFunctionCalls(mxGraph, mxContext, mxStage, mx::ShaderNode::Classification::TEXTURE);
+#if MATERIALX_MAJOR_VERSION == 1 && \
+ MATERIALX_MINOR_VERSION == 38 && \
+ MATERIALX_BUILD_VERSION <= 4
// Emit function calls for all surface shader nodes.
// These will internally emit their closure function calls.
emitFunctionCalls(mxGraph, mxContext, mxStage, mx::ShaderNode::Classification::SHADER |
mx::ShaderNode::Classification::SURFACE);
+#else
+ // Emit function calls for "root" closure/shader nodes.
+ // These will internally emit function calls for any dependent closure nodes upstream.
+ for (mx::ShaderGraphOutputSocket* socket : mxGraph.getOutputSockets())
+ {
+ if (socket->getConnection())
+ {
+ const mx::ShaderNode* upstream = socket->getConnection()->getNode();
+ if (upstream->getParent() == &mxGraph &&
+ (upstream->hasClassification(mx::ShaderNode::Classification::CLOSURE) ||
+ upstream->hasClassification(mx::ShaderNode::Classification::SHADER)))
+ {
+ emitFunctionCall(*upstream, mxContext, mxStage);
+ }
+ }
+ }
+#endif
}
else
{