This commit is contained in:
2026-01-23 19:09:00 +03:00
parent cc82acc18c
commit 65607ee284
72 changed files with 6422 additions and 15 deletions

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#include <OgreUnifiedShader.h>
// Directional light extrude - FINITE
uniform mat4 worldviewproj_matrix;
uniform vec4 light_position_object_space; // homogenous, object space
uniform float shadow_extrusion_distance; // how far to extrude
MAIN_PARAMETERS
IN(vec4 uv0, TEXCOORD0)
IN(vec4 position, POSITION)
MAIN_DECLARATION
{
// Extrusion in object space
// Vertex unmodified if w==1, extruded if w==0
vec3 extrusionDir = - light_position_object_space.xyz;
extrusionDir = normalize(extrusionDir);
vec4 newpos = vec4(position.xyz +
((1.0 - uv0.x) * shadow_extrusion_distance * extrusionDir), 1.0);
gl_Position = mul(worldviewproj_matrix, newpos);
}