Files
ogre-jolt-prototype/resources/debug/debug.frag
2026-01-23 19:09:00 +03:00

14 lines
204 B
GLSL

OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(
uniform vec4 ambient;
uniform vec4 diffuse;
)
MAIN_PARAMETERS
MAIN_DECLARATION
{
gl_FragColor = ambient * diffuse;
}