#ifndef EDITSCENE_LUA_ANIMATIONTREE_API_HPP
#define EDITSCENE_LUA_ANIMATIONTREE_API_HPP
#pragma once

#include <lua.hpp>

namespace editScene
{

void registerLuaAnimationTreeApi(lua_State *L);

} // namespace editScene

#endif // EDITSCENE_LUA_ANIMATIONTREE_API_HPP
