vertex_program WaterPlaneVP glsl glsles glslang hlsl
{
	source water_plane.vert
	default_params
	{
		param_named_auto worldViewProj worldviewproj_matrix
	}
}

fragment_program WaterPlaneFP glsl glsles glslang hlsl
{
	source water_plane.frag
	default_params
	{
		param_named time float 0.0
		param_named waveScale float 0.02
		param_named waterColor float4 0.0 0.3 0.5 0.8
		param_named reflectivity float 0.5
	}
}
