material jaiqua
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blue_jaiqua.jpg
				tex_address_mode clamp
			}

			rtshader_system
			{
				// In case the system uses the RTSS, the following line will ensure
				// that hardware animation is used.
				// Alternatively, you can derive this information programatically via
				// HardwareSkinningFactory::prepareEntityForSkinning
				hardware_skinning 38 2 dual_quaternion true false
			}
		}
	}

}
