material WaterPlane/Dynamic
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend
			cull_hardware none

			vertex_program_ref WaterPlaneVP
			{
				param_named tiling float 0.012
			}

			fragment_program_ref WaterPlaneFP
			{
			}

			texture_unit
			{
				texture ReflectionRefractionTexture
				tex_address_mode mirror
				filtering linear linear linear
			}

			texture_unit
			{
				texture waves2.png
				tex_address_mode wrap
				filtering linear linear linear
			}
		}
	}
}
