#ifndef EDITSCENE_CHARACTER_CLASS_EDITOR_HPP
#define EDITSCENE_CHARACTER_CLASS_EDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/CharacterClassComponent.hpp"

class CharacterClassEditor : public ComponentEditor<CharacterClassComponent> {
public:
	const char *getName() const override { return "Character Class"; }

protected:
	bool renderComponent(flecs::entity entity,
			     CharacterClassComponent &comp) override;
};

#endif // EDITSCENE_CHARACTER_CLASS_EDITOR_HPP
