#ifndef EDITSCENE_PLAYERCONTROLLEREDITOR_HPP
#define EDITSCENE_PLAYERCONTROLLEREDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/PlayerController.hpp"

/**
 * Editor for PlayerControllerComponent
 */
class PlayerControllerEditor : public ComponentEditor<PlayerControllerComponent> {
public:
	bool renderComponent(flecs::entity entity,
			     PlayerControllerComponent &pc) override;
	const char *getName() const override { return "Player Controller"; }
};

#endif // EDITSCENE_PLAYERCONTROLLEREDITOR_HPP
