#ifndef EDITSCENE_STARTUPMENUEDITOR_HPP
#define EDITSCENE_STARTUPMENUEDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/StartupMenu.hpp"

/**
 * Editor for StartupMenuComponent
 */
class StartupMenuEditor : public ComponentEditor<StartupMenuComponent> {
public:
	bool renderComponent(flecs::entity entity,
			     StartupMenuComponent &sm) override;
	const char *getName() const override { return "Startup Menu"; }
};

#endif // EDITSCENE_STARTUPMENUEDITOR_HPP
