#ifndef EDITSCENE_RIGIDBODYEDITOR_HPP
#define EDITSCENE_RIGIDBODYEDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/RigidBody.hpp"

/**
 * Editor for RigidBodyComponent
 */
class RigidBodyEditor : public ComponentEditor<RigidBodyComponent> {
public:
	bool renderComponent(flecs::entity entity,
			     RigidBodyComponent &rigidBody) override;
	const char *getName() const override { return "Rigid Body"; }
};

#endif // EDITSCENE_RIGIDBODYEDITOR_HPP
