#ifndef EDITSCENE_RUNTIMEMARKER_HPP
#define EDITSCENE_RUNTIMEMARKER_HPP
#pragma once

/**
 * Marker component for entities created at runtime (not in the editor).
 * Used by the save/load system to distinguish runtime-spawned entities
 * from editor-placed scene entities.
 */
struct RuntimeMarkerComponent {
	// Empty marker component
};

#endif // EDITSCENE_RUNTIMEMARKER_HPP
