#ifndef EDITSCENE_CHARACTERIDENTITY_HPP
#define EDITSCENE_CHARACTERIDENTITY_HPP
#pragma once

#include <cstdint>

/**
 * Links a spawned entity to a global character registry entry.
 *
 * When a character entity is created from a prefab or manually,
 * this component stores the persistent registry ID so the entity
 * knows who it is in the social graph.
 */
struct CharacterIdentityComponent {
	uint64_t registryId = 0;
};

#endif // EDITSCENE_CHARACTERIDENTITY_HPP
