#ifndef EDITSCENE_CHARACTEREDITOR_HPP
#define EDITSCENE_CHARACTEREDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/Character.hpp"

/**
 * Editor for CharacterComponent
 */
class CharacterEditor : public ComponentEditor<CharacterComponent> {
public:
	bool renderComponent(flecs::entity entity,
			     CharacterComponent &cc) override;
	const char *getName() const override { return "Character Physics"; }
};

#endif // EDITSCENE_CHARACTEREDITOR_HPP
