#include "CharacterSlotsEditor.hpp"
#include <imgui.h>

CharacterSlotsEditor::CharacterSlotsEditor(Ogre::SceneManager *sceneMgr)
	: m_sceneMgr(sceneMgr)
{
}

bool CharacterSlotsEditor::renderComponent(flecs::entity entity,
					   CharacterSlotsComponent &cs)
{
	(void)entity;
	(void)cs;
	(void)m_sceneMgr;

	ImGui::Text("Character Slots");
	ImGui::TextDisabled(
		"Appearance data has moved to Tools -> Character Registry.");
	return false;
}
