#ifndef EDITSCENE_TRANSFORMEDITOR_HPP
#define EDITSCENE_TRANSFORMEDITOR_HPP
#pragma once
#include "ComponentEditor.hpp"
#include "../components/Transform.hpp"

/**
 * Editor for TransformComponent
 */
class TransformEditor : public ComponentEditor<TransformComponent> {
public:
	const char *getName() const override { return "Transform"; }

protected:
	bool renderComponent(flecs::entity entity,
			     TransformComponent &transform) override;
};

#endif // EDITSCENE_TRANSFORMEDITOR_HPP
