#ifndef EDITSCENE_STATICGEOMETRYEDITOR_HPP
#define EDITSCENE_STATICGEOMETRYEDITOR_HPP
#pragma once

#include "ComponentEditor.hpp"
#include "../components/StaticGeometry.hpp"
#include <flecs.h>

/**
 * Editor for StaticGeometryComponent (region)
 */
class StaticGeometryEditor : public ComponentEditor<StaticGeometryComponent> {
public:
	bool renderComponent(flecs::entity entity, StaticGeometryComponent &region) override;
	const char *getName() const override { return "StaticGeometry Region"; }
};

#endif // EDITSCENE_STATICGEOMETRYEDITOR_HPP
