#ifndef EDITSCENE_RELATIONSHIP_HPP
#define EDITSCENE_RELATIONSHIP_HPP
#pragma once
#include <flecs.h>

/**
 * Parent-child relationship component
 * Tracks the parent entity for hierarchy
 */
struct ParentComponent {
	flecs::entity parent;
};

/**
 * Component to mark an entity as modified (for UI updates)
 */
struct ModifiedComponent {
	bool modified = true;
};

#endif // EDITSCENE_RELATIONSHIP_HPP
