#ifndef EDITSCENE_EDITORMARKER_HPP
#define EDITSCENE_EDITORMARKER_HPP
#pragma once

/**
 * Marker component for entities created in the editor
 * Used to filter out flecs internal entities (components, systems, etc.)
 */
struct EditorMarkerComponent {
	// Empty marker component
};

#endif // EDITSCENE_EDITORMARKER_HPP
