Now root motion works much better; raft/boat climbing
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6
Game.cpp
6
Game.cpp
@@ -228,8 +228,12 @@ public:
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control |= 8;
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else if (key == OgreBites::SDLK_LSHIFT)
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control |= 16;
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else if (key == 'e')
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control |= 32;
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else if (key == 'f')
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control |= 64;
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if (key == 'w' || key == 'a' || key == 's' || key == 'd' ||
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key == OgreBites::SDLK_LSHIFT)
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key == 'e' || key == OgreBites::SDLK_LSHIFT)
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return true;
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return false;
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}
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