Fixed water body presence physics
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@@ -15,6 +15,7 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
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ecs.component<GameData>().add(flecs::Singleton);
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ecs.component<Input>().add(flecs::Singleton);
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ecs.component<Camera>().add(flecs::Singleton);
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ecs.component<InWater>();
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ecs.set<EngineData>({ scnMgr, world, 0.0f });
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ecs.set<Camera>({ cameraNode, camera, false });
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ecs.add<GameData>();
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@@ -24,8 +25,8 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
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.each([](EngineData &eng) {
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eng.delta = ECS::get().delta_time();
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});
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ecs.import <CharacterModule>();
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ecs.import <WaterModule>();
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ecs.import <CharacterModule>();
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}
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void update(float delta)
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{
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